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Locality and Availability in Distributed Storage

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 Added by Ankit Singh Rawat
 Publication date 2014
and research's language is English




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This paper studies the problem of code symbol availability: a code symbol is said to have $(r, t)$-availability if it can be reconstructed from $t$ disjoint groups of other symbols, each of size at most $r$. For example, $3$-replication supports $(1, 2)$-availability as each symbol can be read from its $t= 2$ other (disjoint) replicas, i.e., $r=1$. However, the rate of replication must vanish like $frac{1}{t+1}$ as the availability increases. This paper shows that it is possible to construct codes that can support a scaling number of parallel reads while keeping the rate to be an arbitrarily high constant. It further shows that this is possible with the minimum distance arbitrarily close to the Singleton bound. This paper also presents a bound demonstrating a trade-off between minimum distance, availability and locality. Our codes match the aforementioned bound and their construction relies on combinatorial objects called resolvable designs. From a practical standpoint, our codes seem useful for distributed storage applications involving hot data, i.e., the information which is frequently accessed by multiple processes in parallel.



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The paper presents techniques for analyzing the expected download time in distributed storage systems that employ systematic availability codes. These codes provide access to hot data through the systematic server containing the object and multiple recovery groups. When a request for an object is received, it can be replicated (forked) to the systematic server and all recovery groups. We first consider the low-traffic regime and present the close-form expression for the download time. By comparison across systems with availability, maximum distance separable (MDS), and replication codes, we demonstrate that availability codes can reduce download time in some settings but are not always optimal. In the high-traffic regime, the system consists of multiple inter-dependent Fork-Join queues, making exact analysis intractable. Accordingly, we present upper and lower bounds on the download time, and an M/G/1 queue approximation for several cases of interest. Via extensive numerical simulations, we evaluate our bounds and demonstrate that the M/G/1 queue approximation has a high degree of accuracy.
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