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We consider the problem of sampling from solutions defined by a set of hard constraints on a combinatorial space. We propose a new sampling technique that, while enforcing a uniform exploration of the search space, leverages the reasoning power of a systematic constraint solver in a black-box scheme. We present a series of challenging domains, such as energy barriers and highly asymmetric spaces, that reveal the difficulties introduced by hard constraints. We demonstrate that standard approaches such as Simulated Annealing and Gibbs Sampling are greatly affected, while our new technique can overcome many of these difficulties. Finally, we show that our sampling scheme naturally defines a new approximate model counting technique, which we empirically show to be very accurate on a range of benchmark problems.
Researchers in answer set programming and constraint programming have spent significant efforts in the development of hybrid languages and solving algorithms combining the strengths of these traditionally separate fields. These efforts resulted in a new research area: constraint answer set programming. Constraint answer set programming languages and systems proved to be successful at providing declarative, yet efficient solutions to problems involving hybrid reasoning tasks. One of the main contributions of this paper is the first comprehensive account of the constraint answer set language and solver EZCSP, a mainstream representative of this research area that has been used in various successful applications. We also develop an extension of the transition systems proposed by Nieuwenhuis et al. in 2006 to capture Boolean satisfiability solvers. We use this extension to describe the EZCSP algorithm and prove formal claims about it. The design and algorithmic details behind EZCSP clearly demonstrate that the development of the hybrid systems of this kind is challenging. Many questions arise when one faces various design choices in an attempt to maximize systems benefits. One of the key decisions that a developer of a hybrid solver makes is settling on a particular integration schema within its implementation. Thus, another important contribution of this paper is a thorough case study based on EZCSP, focused on the various integration schemas that it provides. Under consideration in Theory and Practice of Logic Programming (TPLP).
(To appear in Theory and Practice of Logic Programming (TPLP)) ESmodels is designed and implemented as an experiment platform to investigate the semantics, language, related reasoning algorithms, and possible applications of epistemic specifications.We first give the epistemic specification language of ESmodels and its semantics. The language employs only one modal operator K but we prove that it is able to represent luxuriant modal operators by presenting transformation rules. Then, we describe basic algorithms and optimization approaches used in ESmodels. After that, we discuss possible applications of ESmodels in conformant planning and constraint satisfaction. Finally, we conclude with perspectives.
Multi working-machines pathfinding solution enables more mobile machines simultaneously to work inside of a working site so that the productivity can be expected to increase evolutionary. To date, the potential cooperation conflicts among construction machinery limit the amount of construction machinery investment in a concrete working site. To solve the cooperation problem, civil engineers optimize the working site from a logistic perspective while computer scientists improve pathfinding algorithms performance on the given benchmark maps. In the practical implementation of a construction site, it is sensible to solve the problem with a hybrid solution; therefore, in our study, we proposed an algorithm based on a cutting-edge multi-pathfinding algorithm to enable the massive number of machines cooperation and offer the advice to modify the unreasonable part of the working site in the meantime. Using the logistic information from BIM, such as unloading and loading point, we added a pathfinding solution for multi machines to improve the whole construction fleets productivity. In the previous study, the experiments were limited to no more than ten participants, and the computational time to gather the solution was not given; thus, we publish our pseudo-code, our tested map, and benchmark our results. Our algorithms most extensive feature is that it can quickly replan the path to overcome the emergency on a construction site.
Solving strategic games with huge action space is a critical yet under-explored topic in economics, operations research and artificial intelligence. This paper proposes new learning algorithms for solving two-player zero-sum normal-form games where the number of pure strategies is prohibitively large. Specifically, we combine no-regret analysis from online learning with Double Oracle (DO) methods from game theory. Our method -- emph{Online Double Oracle (ODO)} -- is provably convergent to a Nash equilibrium (NE). Most importantly, unlike normal DO methods, ODO is emph{rationale} in the sense that each agent in ODO can exploit strategic adversary with a regret bound of $mathcal{O}(sqrt{T k log(k)})$ where $k$ is not the total number of pure strategies, but rather the size of emph{effective strategy set} that is linearly dependent on the support size of the NE. On tens of different real-world games, ODO outperforms DO, PSRO methods, and no-regret algorithms such as Multiplicative Weight Update by a significant margin, both in terms of convergence rate to a NE and average payoff against strategic adversaries.
We present a sparse linear system solver that is based on a multifrontal variant of Gaussian elimination, and exploits low-rank approximation of the resulting dense frontal matrices. We use hierarchically semiseparable (HSS) matrices, which have low-rank off-diagonal blocks, to approximate the frontal matrices. For HSS matrix construction, a randomized sampling algorithm is used together with interpolative decompositions. The combination of the randomized compression with a fast ULV HSS factorization leads to a solver with lower computational complexity than the standard multifrontal method for many applications, resulting in speedups up to 7 fold for problems in our test suite. The implementation targets many-core systems by using task parallelism with dynamic runtime scheduling. Numerical experiments show performance improvements over state-of-the-art sparse direct solvers. The implementation achieves high performance and good scalability on a range of modern shared memory parallel systems, including the Intel Xeon Phi (MIC). The code is part of a software package called STRUMPACK -- STRUctured Matrices PACKage, which also has a distributed memory component for dense rank-structured matrices.