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A Near-Term Quantum Computing Approach for Hard Computational Problems in Space Exploration

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 Added by Sergey Knysh
 Publication date 2012
  fields Physics
and research's language is English




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In this article, we show how to map a sampling of the hardest artificial intelligence problems in space exploration onto equivalent Ising models that then can be attacked using quantum annealing implemented in D-Wave machine. We overview the existing results as well as propose new Ising model implementations for quantum annealing. We review supervised and unsupervised learning algorithms for classification and clustering with applications to feature identification and anomaly detection. We introduce algorithms for data fusion and image matching for remote sensing applications. We overview planning problems for space exploration mission applications and algorithms for diagnostics and recovery with applications to deep space missions. We describe combinatorial optimization algorithms for task assignment in the context of autonomous unmanned exploration. Finally, we discuss the ways to circumvent the limitation of the Ising mapping using a blackbox approach based on ideas from probabilistic computing. In this article we describe the architecture of the D-Wave One machine and report its benchmarks. Results on random ensemble of problems in the range of up to 96 qubits show improved scaling for median core quantum annealing time compared with classical algorithms; whether this scaling persists for larger problem sizes is an open question. We also review previous results of D-Wave One benchmarking studies for solving binary classification problems with a quantum boosting algorithm which is shown to outperform AdaBoost. We review quantum algorithms for structured learning for multi-label classification and introduce a hybrid classical/quantum approach for learning the weights. Results of D-Wave One benchmarking studies for learning structured labels on four different data sets show a better performance compared with an independent Support Vector Machine approach with linear kernel.

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A grand challenge in reinforcement learning is intelligent exploration, especially when rewards are sparse or deceptive. Two Atari games serve as benchmarks for such hard-exploration domains: Montezumas Revenge and Pitfall. On both games, current RL algorithms perform poorly, even those with intrinsic motivation, which is the dominant method to improve performance on hard-exploration domains. To address this shortfall, we introduce a new algorithm called Go-Explore. It exploits the following principles: (1) remember previously visited states, (2) first return to a promising state (without exploration), then explore from it, and (3) solve simulated environments through any available means (including by introducing determinism), then robustify via imitation learning. The combined effect of these principles is a dramatic performance improvement on hard-exploration problems. On Montezumas Revenge, Go-Explore scores a mean of over 43k points, almost 4 times the previous state of the art. Go-Explore can also harness human-provided domain knowledge and, when augmented with it, scores a mean of over 650k points on Montezumas Revenge. Its max performance of nearly 18 million surpasses the human world record, meeting even the strictest definition of superhuman performance. On Pitfall, Go-Explore with domain knowledge is the first algorithm to score above zero. Its mean score of almost 60k points exceeds expert human performance. Because Go-Explore produces high-performing demonstrations automatically and cheaply, it also outperforms imitation learning work where humans provide solution demonstrations. Go-Explore opens up many new research directions into improving it and weaving its insights into current RL algorithms. It may also enable progress on previously unsolvable hard-exploration problems in many domains, especially those that harness a simulator during training (e.g. robotics).
The concept of quantum computing has inspired a whole new generation of scientists, including physicists, engineers, and computer scientists, to fundamentally change the landscape of information technology. With experimental demonstrations stretching back more than two decades, the quantum computing community has achieved a major milestone over the past few years: the ability to build systems that are stretching the limits of what can be classically simulated, and which enable cloud-based research for a wide range of scientists, thus increasing the pool of talent exploring early quantum systems. While such noisy near-term quantum computing systems fall far short of the requirements for fault-tolerant systems, they provide unique testbeds for exploring the opportunities for quantum applications. Here we highlight the facets associated with these systems, including quantum software, cloud access, benchmarking quantum systems, error correction and mitigation in such systems, and understanding the complexity of quantum circuits and how early quantum applications can run on near term quantum computers.
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