No Arabic abstract
Synthesis is the automated construction of a system from its specification. The system has to satisfy its specification in all possible environments. Modern systems often interact with other systems, or agents. Many times these agents have objectives of their own, other than to fail the system. Thus, it makes sense to model system environments not as hostile, but as composed of rational agents; i.e., agents that act to achieve their own objectives. We introduce the problem of synthesis in the context of rational agents (rational synthesis, for short). The input consists of a temporal-logic formula specifying the system and temporal-logic formulas specifying the objectives of the agents. The output is an implementation T of the system and a profile of strategies, suggesting a behavior for each of the agents. The output should satisfy two conditions. First, the composition of T with the strategy profile should satisfy the specification. Second, the strategy profile should be an equilibria in the sense that, in view of their objectives, agents have no incentive to deviate from the strategies assigned to them. We solve the rational-synthesis problem for various definitions of equilibria studied in game theory. We also consider the multi-valued case in which the objectives of the system and the agents are still temporal logic formulas, but involve payoffs from a finite lattice.
Petri games are a multiplayer game model for the automatic synthesis of distributed systems. We compare two fundamentally different approaches for solving Petri games. The symbolic approach decides the existence of a winning strategy via a reduction to a two-player game over a finite graph, which in turn is solved by a fixed point iteration based on binary decision diagrams (BDDs). The bounded synthesis approach encodes the existence of a winning strategy, up to a given bound on the size of the strategy, as a quantified Boolean formula (QBF). In this paper, we report on initial experience with a prototype implementation of the bounded synthesis approach. We compare bounded synthesis to the existing implementation of the symbolic approach in the synthesis tool ADAM. We present experimental results on a collection of benchmarks, including one new benchmark family, modeling manufacturing and workflow scenarios with multiple concurrent processes.
Liquid democracy is a proxy voting method where proxies are delegable. We propose and study a game-theoretic model of liquid democracy to address the following question: when is it rational for a voter to delegate her vote? We study the existence of pure-strategy Nash equilibria in this model, and how group accuracy is affected by them. We complement these theoretical results by means of agent-based simulations to study the effects of delegations on groups accuracy on variously structured social networks.
In this paper syntactic objects---concept constructors called part restrictions which realize rational grading are considered in Description Logics (DLs). Being able to convey statements about a rational part of a set of successors, part restrictions essentially enrich the expressive capabilities of DLs. We examine an extension of well-studied DL ALCQIHR+ with part restrictions, and prove that the reasoning in the extended logic is still decidable. The proof uses tableaux technique augmented with indices technique, designed for dealing with part restrictions.
Markov chain analysis is a key technique in reliability engineering. A practical obstacle is that all probabilities in Markov models need to be known. However, system quantities such as failure rates or packet loss ratios, etc. are often not---or only partially---known. This motivates considering parametric models with transitions labeled with functions over parameters. Whereas traditional Markov chain analysis evaluates a reliability metric for a single, fixed set of probabilities, analysing parametric Markov models focuses on synthesising parameter values that establish a given reliability or performance specification $varphi$. Examples are: what component failure rates ensure the probability of a system breakdown to be below 0.00000001?, or which failure rates maximise reliability? This paper presents various analysis algorithms for parametric Markov chains and Markov decision processes. We focus on three problems: (a) do all parameter values within a given region satisfy $varphi$?, (b) which regions satisfy $varphi$ and which ones do not?, and (c) an approximate version of (b) focusing on covering a large fraction of all possible parameter values. We give a detailed account of the various algorithms, present a software tool realising these techniques, and report on an extensive experimental evaluation on benchmarks that span a wide range of applications.
We present a collection of modular open source C++ libraries for the development of logic synthesis applications. These libraries can be used to develop applications for the design of classical and emerging technologies, as well as for the implementation of quantum compilers. All libraries are well documented and well tested. Furthermore, being header-only, the libraries can be readily used as core components in complex logic synthesis systems.