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We present Sapporo, a library for performing high-precision gravitational N-body simulations on NVIDIA Graphical Processing Units (GPUs). Our library mimics the GRAPE-6 library, and N-body codes currently running on GRAPE-6 can switch to Sapporo by a simple relinking of the library. The precision of our library is comparable to that of GRAPE-6, even though internally the GPU hardware is limited to single precision arithmetics. This limitation is effectively overcome by emulating double precision for calculating the distance between particles. The performance loss of this operation is small (< 20%) compared to the advantage of being able to run at high precision. We tested the library using several GRAPE-6-enabled N-body codes, in particular with Starlab and phiGRAPE. We measured peak performance of 800 Gflop/s for running with 10^6 particles on a PC with four commercial G92 architecture GPUs (two GeForce 9800GX2). As a production test, we simulated a 32k Plummer model with equal mass stars well beyond core collapse. The simulation took 41 days, during which the mean performance was 113 Gflop/s. The GPU did not show any problems from running in a production environment for such an extended period of time.
Underground online forums are platforms that enable trades of illicit services and stolen goods. Carding forums, in particular, are known for being focused on trading financial information. However, little evidence exists about the sellers that are present on carding forums, the precise types of products they advertise, and the prices buyers pay. Existing literature mainly focuses on the organisation and structure of the forums. Furthermore, studies on carding forums are usually based on literature review, expert interviews, or data from forums that have already been shut down. This paper provides first-of-its-kind empirical evidence on active forums where stolen financial data is traded. We monitored 5 out of 25 discovered forums, collected posts from the forums over a three-month period, and analysed them quantitatively and qualitatively. We focused our analyses on products, prices, seller prolificacy, seller specialisation, and seller reputation.
The Adaptive Optics (AO) performance significantly depends on the available Natural Guide Stars (NGSs) and a wide range of atmospheric conditions (seeing, Cn2, windspeed,...). In order to be able to easily predict the AO performance, we have developed a fast algorithm - called TIPTOP - producing the expected AO Point Spread Function (PSF) for any of the existing AO observing modes (SCAO, LTAO, MCAO, GLAO), and any atmospheric conditions. This TIPTOP tool takes its roots in an analytical approach, where the simulations are done in the Fourier domain. This allows to reach a very fast computation time (few seconds per PSF), and efficiently explore the wide parameter space. TIPTOP has been developed in Python, taking advantage of previous work developed in different languages, and unifying them in a single framework. The TIPTOP app is available on GitHub at: https://github.com/FabioRossiArcetri/TIPTOP, and will serve as one of the bricks for the ELT Exposure Time Calculator.
The problem of $A$ privately transmitting information to $B$ by a public announcement overheard by an eavesdropper $C$ is considered. To do so by a deterministic protocol, their inputs must be correlated. Dependent inputs are represented using a deck of cards. There is a publicly known signature $(a,b,c)$, where $n = a + b + c + r$, and $A$ gets $a$ cards, $B$ gets $b$ cards, and $C$ gets $c$ cards, out of the deck of $n$ cards. Using a deterministic protocol, $A$ decides its announcement based on her hand. Using techniques from coding theory, Johnson graphs, and additive number theory, a novel perspective inspired by distributed computing theory is provided, to analyze the amount of information that $A$ needs to send, while preventing $C$ from learning a single card of her hand. In one extreme, the generalized Russian cards problem, $B$ wants to learn all of $A$s cards, and in the other, $B$ wishes to learn something about $A$s hand.
Based on the transformation media theory, the authors propose a way to replace a wide window with a narrow slit filled with designed metamaterial to achieve the same transmittance as the one of the window. Numerical simulations for a two dimensional case are given to illustrate the ideas and the performance of the design.
The COVID-19 pandemic has impacted the way that software development teams onboard new hires. Previously, most software developers worked in physical offices and new hires onboarded to their teams in the physical office, following a standard onboarding process. However, when companies transitioned employees to work from home due to the pandemic, there was little to no time to develop new onboarding procedures. In this paper, we present a survey of 267 new hires at Microsoft that onboarded to software development teams during the pandemic. We explored their remote onboarding process, including the challenges that the new hires encountered and their social connectedness with their teams. We found that most developers onboarded remotely and never had an opportunity to meet their teammates in person. This leads to one of the biggest challenges faced by these new hires, building a strong social connection with their team. We use these results to provide recommendations for onboarding remote hires.