No Arabic abstract
Quantifying human group dynamics represents a unique challenge. Unlike animals and other biological systems, humans form groups in both real (offline) and virtual (online) spaces -- from potentially dangerous street gangs populated mostly by disaffected male youths, through to the massive global guilds in online role-playing games for which membership currently exceeds tens of millions of people from all possible backgrounds, age-groups and genders. We have compiled and analyzed data for these two seemingly unrelated offline and online human activities, and have uncovered an unexpected quantitative link between them. Although their overall dynamics differ visibly, we find that a common team-based model can accurately reproduce the quantitative features of each simply by adjusting the average tolerance level and attribute range for each population. By contrast, we find no evidence to support a version of the model based on like-seeking-like (i.e. kinship or `homophily).
We show that qualitatively different epidemic-like processes from distinct societal domains (finance, social and commercial blockbusters, epidemiology) can be quantitatively understood using the same unifying conceptual framework taking into account the interplay between the timescales of the grouping and fragmentation of social groups together with typical epidemic transmission processes. Different domain-specific empirical infection profiles, featuring multiple resurgences and abnormal decay times, are reproduced simply by varying the timescales for group formation and individual transmission. Our model emphasizes the need to account for the dynamic evolution of multi-connected networks. Our results reveal a new minimally-invasive dynamical method for controlling such outbreaks, help fill a gap in existing epidemiological theory, and offer a new understanding of complex system response functions.
The emergence and promotion of cooperation are two of the main issues in evolutionary game theory, as cooperation is amenable to exploitation by defectors, which take advantage of cooperative individuals at no cost, dooming them to extinction. It has been recently shown that the existence of purely destructive agents (termed jokers) acting on the common enterprises (public goods games) can induce stable limit cycles among cooperation, defection, and destruction when infinite populations are considered. These cycles allow for time lapses in which cooperators represent a relevant fraction of the population, providing a mechanism for the emergence of cooperative states in nature and human societies. Here we study analytically and through agent-based simulations the dynamics generated by jokers in finite populations for several selection rules. Cycles appear in all cases studied, thus showing that the joker dynamics generically yields a robust cyclic behavior not restricted to infinite populations. We also compute the average time in which the population consists mostly of just one strategy and compare the results with numerical simulations.
In the context of a pandemic like COVID-19, and until most people are vaccinated, proactive testing and interventions have been proved to be the only means to contain the disease spread. Recent academic work has offered significant evidence in this regard, but a critical question is still open: Can we accurately identify all new infections that happen every day, without this being forbiddingly expensive, i.e., using only a fraction of the tests needed to test everyone everyday (complete testing)? Group testing offers a powerful toolset for minimizing the number of tests, but it does not account for the time dynamics behind the infections. Moreover, it typically assumes that people are infected independently, while infections are governed by community spread. Epidemiology, on the other hand, does explore time dynamics and community correlations through the well-established continuous-time SIR stochastic network model, but the standard model does not incorporate discrete-time testing and interventions. In this paper, we introduce a discrete-time SIR stochastic block model that also allows for group testing and interventions on a daily basis. Our model can be regarded as a discrete version of the continuous-time SIR stochastic network model over a specific type of weighted graph that captures the underlying community structure. We analyze that model w.r.t. the minimum number of group tests needed everyday to identify all infections with vanishing error probability. We find that one can leverage the knowledge of the community and the model to inform nonadaptive group testing algorithms that are order-optimal, and therefore achieve the same performance as complete testing using a much smaller number of tests.
Fights-to-the-death occur in many natural, medical and commercial settings. Standard mass action theory and conventional wisdom imply that the minority (i.e. smaller) groups survival time decreases as its relative initial size decreases, in the absence of replenishment. Here we show that the opposite actually happens, if the minority group features internal network dynamics. Our analytic theory provides a unified quantitative explanation for a range of previously unexplained data, and predicts how losing battles in a medical or social context might be extended or shortened using third-party intervention.
The gravity model (GM) analogous to Newtons law of universal gravitation has successfully described the flow between different spatial regions, such as human migration, traffic flows, international economic trades, etc. This simple but powerful approach relies only on the mass factor represented by the scale of the regions and the geometrical factor represented by the geographical distance. However, when the population has a subpopulation structure distinguished by different attributes, the estimation of the flow solely from the coarse-grained geographical factors in the GM causes the loss of differential geographical information for each attribute. To exploit the full information contained in the geographical information of subpopulation structure, we generalize the GM for population flow by explicitly harnessing the subpopulation properties characterized by both attributes and geography. As a concrete example, we examine the marriage patterns between the bride and the groom clans of Korea in the past. By exploiting more refined geographical and clan information, our generalized GM properly describes the real data, a part of which could not be explained by the conventional GM. Therefore, we would like to emphasize the necessity of using our generalized version of the GM, when the information on such nongeographical subpopulation structures is available.