No Arabic abstract
The median observed velocity width v_90 of low-ionization species in damped Ly-alpha systems is close to 90 km/s, with approximately 10% of all systems showing v_90 > 210 km/s at z=3. We show that a relative shortage of such high-velocity neutral gas absorbers in state-of-the-art galaxy formation models is a fundamental problem, present both in grid-based and particle-based numerical simulations. Using a series of numerical simulations of varying resolution and box size to cover a wide range of halo masses, we demonstrate that energy from gravitational infall alone is insufficient to produce the velocity dispersion observed in damped Ly-alpha systems, nor does this dispersion arise from an implementation of star formation and feedback in our highest resolution (~ 45 pc) models, if we do not put any galactic winds into our models by hand. We argue that these numerical experiments highlight the need to separate dynamics of different components of the multiphase interstellar medium at z=3.
Geometrization of dynamics consists of representing trajectories by geodesics on a configuration space with a suitably defined metric. Previously, efforts were made to show that the analysis of dynamical stability can also be carried out within geometrical frameworks, by measuring the broadening rate of a bundle of geodesics. Two known formalisms are via Jacobi and Eisenhart metrics. We find that this geometrical analysis measures the actual stability when the length of any geodesic is proportional to the corresponding time interval. We prove that the Jacobi metric is not always an appropriate parametrization by showing that it predicts chaotic behavior for a system of harmonic oscillators. Furthermore, we show, by explicit calculation, that the correspondence between dynamical- and geometrical-spread is ill-defined for the Jacobi metric. We find that the Eisenhart dynamics corresponds to the actual tangent dynamics and is therefore an appropriate geometrization scheme.
We discuss the ratio of the angular diameter distances from the source to the lens, $D_{ds}$, and to the observer at present, $D_{s}$, for various dark energy models. It is well known that the difference of $D_s$s between the models is apparent and this quantity is used for the analysis of Type Ia supernovae. However we investigate the difference between the ratio of the angular diameter distances for a cosmological constant, $(D_{ds}/D_{s})^{Lambda}$ and that for other dark energy models, $(D_{ds}/D_{s})^{rm{other}}$ in this paper. It has been known that there is lens model degeneracy in using strong gravitational lensing. Thus, we investigate the model independent observable quantity, Einstein radius ($theta_E$), which is proportional to both $D_{ds}/D_s$ and velocity dispersion squared, $sigma_v^2$. $D_{ds}/D_s$ values depend on the parameters of each dark energy model individually. However, $(D_{ds}/D_s)^{Lambda} - (D_{ds}/D_{s})^{rm{other}}$ for the various dark energy models, is well within the error of $sigma_v$ for most of the parameter spaces of the dark energy models. Thus, a single strong gravitational lensing by use of the Einstein radius may not be a proper method to investigate the property of dark energy. However, better understanding to the mass profile of clusters in the future or other methods related to arc statistics rather than the distances may be used for constraints on dark energy.
The effects of a correlated linear energy/velocity chirp in the electron beam in the FEL, and how to compensate for its effects by using an appropriate taper (or reverse-taper) of the undulator magnetic field, is well known. The theory, as described thus far, ignores velocity dispersion from the chirp in the undulator, taking the limit of a `small chirp. In the following, the physics of compensating for chirp in the beam is revisited, including the effects of velocity dispersion, or beam compression or decompression, in the undulator. It is found that the limit of negligible velocity dispersion in the undulator is different from that previously identified as the small chirp limit, and is more significant than previously considered. The velocity dispersion requires a taper which is non-linear to properly compensate for the effects of the detuning, and also results in a varying peak current (end thus a varying gain length) over the length of the undulator. The results may be especially significant for plasma driven FELs and low energy linac driven FEL test facilities.
Two aspects of filamentary molecular cloud evolution are addressed: (1) Exploring analytically the role of the environment for the evolution of filaments demonstrates that considering them in isolation (i.e. just addressing the fragmentation stability) will result in unphysical conclusions about the filaments properties. Accretion can also explain the observed decorrelation between FWHM and peak column density. (2) Free-fall accretion onto finite filaments can lead to the characteristic fans of infrared-dark clouds around star-forming regions. The fans may form due to tidal forces mostly arising at the ends of the filaments, consistent with numerical models and earlier analytical studies.
The maintenance of cooperation in the presence of spatial restrictions has been studied extensively. It is well-established that the underlying graph topology can significantly influence the outcome of games on graphs. Maintenance of cooperation could be difficult, especially in the absence of spatial restrictions. The evolution of cooperation would naturally depend on payoffs. However, payoffs are generally considered to be invariant in a given game. A natural yet unexplored question is whether the topology of the underlying structures on which the games are played, possesses no role whatsoever in the determination of payoffs. Herein, we introduce the notion of cooperator graphs and defector graphs as well as a new form of game payoff, which is weakly dependent on the underlying network topology. These concepts are inspired by the well-known microbial phenomenon of quorum sensing. We demonstrate that even with such a weak dependence, the fundamental game dynamics and indeed the very nature of the game may be altered. Such changes in the nature of a game have been well-reported in theoretical and experimental studies.