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Wave propagation on the surface of cylinders exhibits interferometric self imaging, much like the Talbot effect in the near-field diffraction at periodic gratings. We report the experimental observation of the cylindrical Talbot carpet in weakly-guiding ring-core fibers for classical light fields. We further show that the ring-core fiber acts as a high-order optical beamsplitter for single photons, whose output can be controlled by the relative phase between the input light fields. By also demonstrating high-quality two-photon interference between indistinguishable photons sent into the ring-core fiber, our findings open the door to applications in optical telecommunications as a compact beam multiplexer as well as in quantum information processing tasks as a scalable realization of a linear optical network.
Quantum technologies, i.e., technologies benefiting from the features of quantum physics such as objective randomness, superposition, and entanglement, have enabled an entirely different way of distributing and processing information. The enormous progress over the last decades has also led to an urgent need for young professionals and new educational programs. However, the lack of intuitive analogies and the necessity of complex mathematical frameworks often hinder teaching and learning efforts. Thus, novel education methods, such as those involving gamification, are promising supplements to traditional teaching methods. Here, we present a strategic card game in which the building blocks of a quantum computer can be experienced. While playing, participants start with the lowest quantum state, play cards to program a quantum computer, and aim to achieve the highest possible quantum state. By extending the game to high-dimensional quantum systems, i.e., systems that can take more than two possible values, and by developing different multi-player modes, the game can be used as an introduction to quantum computational tasks for students. As such, it can also be used in a classroom environment to increase the conceptual understanding, interest, and motivation of a student. Therefore, the presented game contributes to the ongoing efforts on gamifying quantum physics education with a particular focus on the counter-intuitive features which quantum computing is based on.
Structured light harnessing multiple degrees of freedom has become a powerful approach to use complex states of light in fundamental studies and applications. Here, we investigate the light field of an ultrafast laser beam with a wavelength-depended polarization state, a beam we term spectral vector beam. We demonstrate a simple technique to generate and tune such structured beams and demonstrate their spectroscopic capabilities. By only measuring the polarization state using fast photodetectors, it is possible to track pulse-to-pulse changes in the frequency spectrum caused by, e.g. narrowband transmission or absorption. In our experiments, we reach read-out rates of around 6 MHz, which is limited by our technical ability to modulate the spectrum and can in principle reach GHz read-out rates. In simulations we extend the spectral range to more than 1000 nm by using a supercontinuum light source, thereby paving the way to various applications requiring high-speed spectroscopic measurements.
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