ترغب بنشر مسار تعليمي؟ اضغط هنا

Behavior Planning at Urban Intersections through Hierarchical Reinforcement Learning

168   0   0.0 ( 0 )
 نشر من قبل Zhiqian Qiao
 تاريخ النشر 2020
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

For autonomous vehicles, effective behavior planning is crucial to ensure safety of the ego car. In many urban scenarios, it is hard to create sufficiently general heuristic rules, especially for challenging scenarios that some new human drivers find difficult. In this work, we propose a behavior planning structure based on reinforcement learning (RL) which is capable of performing autonomous vehicle behavior planning with a hierarchical structure in simulated urban environments. Application of the hierarchical structure allows the various layers of the behavior planning system to be satisfied. Our algorithms can perform better than heuristic-rule-based methods for elective decisions such as when to turn left between vehicles approaching from the opposite direction or possible lane-change when approaching an intersection due to lane blockage or delay in front of the ego car. Such behavior is hard to evaluate as correct or incorrect, but for some aggressive expert human drivers handle such scenarios effectively and quickly. On the other hand, compared to traditional RL methods, our algorithm is more sample-efficient, due to the use of a hybrid reward mechanism and heuristic exploration during the training process. The results also show that the proposed method converges to an optimal policy faster than traditional RL methods.



قيم البحث

اقرأ أيضاً

A common strategy to deal with the expensive reinforcement learning (RL) of complex tasks is to decompose them into a collection of subtasks that are usually simpler to learn as well as reusable for new problems. However, when a robot learns the poli cies for these subtasks, common approaches treat every policy learning process separately. Therefore, all these individual (composable) policies need to be learned before tackling the learning process of the complex task through policies composition. Moreover, such composition of individual policies is usually performed sequentially, which is not suitable for tasks that require to perform the subtasks concurrently. In this paper, we propose to combine a set of composable Gaussian policies corresponding to these subtasks using a set of activation vectors, resulting in a complex Gaussian policy that is a function of the means and covariances matrices of the composable policies. Moreover, we propose an algorithm for learning both compound and composable policies within the same learning process by exploiting the off-policy data generated from the compound policy. The algorithm is built on a maximum entropy RL approach to favor exploration during the learning process. The results of the experiments show that the experience collected with the compound policy permits not only to solve the complex task but also to obtain useful composable policies that successfully perform in their corresponding subtasks.
For robots to coexist with humans in a social world like ours, it is crucial that they possess human-like social interaction skills. Programming a robot to possess such skills is a challenging task. In this paper, we propose a Multimodal Deep Q-Netwo rk (MDQN) to enable a robot to learn human-like interaction skills through a trial and error method. This paper aims to develop a robot that gathers data during its interaction with a human and learns human interaction behaviour from the high-dimensional sensory information using end-to-end reinforcement learning. This paper demonstrates that the robot was able to learn basic interaction skills successfully, after 14 days of interacting with people.
Multi-agent navigation in dynamic environments is of great industrial value when deploying a large scale fleet of robot to real-world applications. This paper proposes a decentralized partially observable multi-agent path planning with evolutionary r einforcement learning (MAPPER) method to learn an effective local planning policy in mixed dynamic environments. Reinforcement learning-based methods usually suffer performance degradation on long-horizon tasks with goal-conditioned sparse rewards, so we decompose the long-range navigation task into many easier sub-tasks under the guidance of a global planner, which increases agents performance in large environments. Moreover, most existing multi-agent planning approaches assume either perfect information of the surrounding environment or homogeneity of nearby dynamic agents, which may not hold in practice. Our approach models dynamic obstacles behavior with an image-based representation and trains a policy in mixed dynamic environments without homogeneity assumption. To ensure multi-agent training stability and performance, we propose an evolutionary training approach that can be easily scaled to large and complex environments. Experiments show that MAPPER is able to achieve higher success rates and more stable performance when exposed to a large number of non-cooperative dynamic obstacles compared with traditional reaction-based planner LRA* and the state-of-the-art learning-based method.
In autonomous driving, navigation through unsignaled intersections with many traffic participants moving around is a challenging task. To provide a solution to this problem, we propose a novel branched network G-CIL for the navigation policy learning . Specifically, we firstly represent such dynamic environments as graph-structured data and propose an effective strategy for edge definition to aggregate surrounding information for the ego-vehicle. Then graph convolutional neural networks are used as the perception module to capture global and geometric features from the environment. To generate safe and efficient navigation policy, we further incorporate it with conditional imitation learning algorithm, to learn driving behaviors directly from expert demonstrations. Our proposed network is capable of handling a varying number of surrounding vehicles and generating optimal control actions (e.g., steering angle and throttle) according to the given high-level commands (e.g., turn left towards the global goal). Evaluations on unsignaled intersections with various traffic densities demonstrate that our end-to-end trainable neural network outperforms the baselines with higher success rate and shorter navigation time.
In this paper, we show how a planning algorithm can be used to automatically create and update a Behavior Tree (BT), controlling a robot in a dynamic environment. The planning part of the algorithm is based on the idea of back chaining. Starting from a goal condition we iteratively select actions to achieve that goal, and if those actions have unmet preconditions, they are extended with actions to achieve them in the same way. The fact that BTs are inherently modular and reactive makes the proposed solution blend acting and planning in a way that enables the robot to efficiently react to external disturbances. If an external agent undoes an action the robot reexecutes it without re-planning, and if an external agent helps the robot, it skips the corresponding actions, again without replanning. We illustrate our approach in two different robotics scenarios.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا