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High Definition (HD) maps are maps with precise definitions of road lanes with rich semantics of the traffic rules. They are critical for several key stages in an autonomous driving system, including motion forecasting and planning. However, there are only a small amount of real-world road topologies and geometries, which significantly limits our ability to test out the self-driving stack to generalize onto new unseen scenarios. To address this issue, we introduce a new challenging task to generate HD maps. In this work, we explore several autoregressive models using different data representations, including sequence, plain graph, and hierarchical graph. We propose HDMapGen, a hierarchical graph generation model capable of producing high-quality and diverse HD maps through a coarse-to-fine approach. Experiments on the Argoverse dataset and an in-house dataset show that HDMapGen significantly outperforms baseline methods. Additionally, we demonstrate that HDMapGen achieves high scalability and efficiency.
Depth map records distance between the viewpoint and objects in the scene, which plays a critical role in many real-world applications. However, depth map captured by consumer-grade RGB-D cameras suffers from low spatial resolution. Guided depth map
In this article we revisit the definition of Precision-Recall (PR) curves for generative models proposed by Sajjadi et al. (arXiv:1806.00035). Rather than providing a scalar for generative quality, PR curves distinguish mode-collapse (poor recall) an
A deep generative model such as a GAN learns to model a rich set of semantic and physical rules about the target distribution, but up to now, it has been obscure how such rules are encoded in the network, or how a rule could be changed. In this paper
Generative adversarial networks achieve great performance in photorealistic image synthesis in various domains, including human images. However, they usually employ latent vectors that encode the sampled outputs globally. This does not allow convenie
In this paper, we tackle the problem of online road network extraction from sparse 3D point clouds. Our method is inspired by how an annotator builds a lane graph, by first identifying how many lanes there are and then drawing each one in turn. We de