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In this paper, we study the optimal wireless streaming of a multi-quality tiled 360 virtual reality (VR) video from a multi-antenna server to multiple single-antenna users in a multiple-input multiple-output (MIMO)-orthogonal frequency division multiple access (OFDMA) system. In the scenario without user transcoding, we jointly optimize beamforming and subcarrier, transmission power, and rate allocation to minimize the total transmission power. This problem is a challenging mixed discretecontinuous optimization problem. We obtain a globally optimal solution for small multicast groups, an asymptotically optimal solution for a large antenna array, and a suboptimal solution for the general case. In the scenario with user transcoding, we jointly optimize the quality level selection, beamforming, and subcarrier, transmission power, and rate allocation to minimize the weighted sum of the average total transmission power and the transcoding power. This problem is a two-timescale mixed discrete-continuous optimization problem, which is even more challenging than the problem for the scenario without user transcoding. We obtain a globally optimal solution for small multicast groups, an asymptotically optimal solution for a large antenna array, and a low-complexity suboptimal solution for the general case. Finally, numerical results demonstrate the significant gains of proposed solutions over the existing solutions. significant gains of proposed solutions over the existing solutions.
In this paper, we study the optimal transmission of a multi-quality tiled 360 virtual reality (VR) video from a multi-antenna server (e.g., access point or base station) to multiple single-antenna users in a multiple-input multiple-output (MIMO)-orth
We propose a new method for the visual quality assessment of 360-degree (omnidirectional) videos. The proposed method is based on computing multiple spatio-temporal objective quality features on viewports extracted from 360-degree videos. A new model
Virtual reality systems today cannot yet stream immersive, retina-quality virtual reality video over a network. One of the greatest challenges to this goal is the sheer data rates required to transmit retina-quality video frames at high resolutions a
In this paper, an energy efficiency (EE) game in a MIMO multiple access channel (MAC) communication system is considered. The existence and the uniqueness of the Nash Equilibrium (NE) is affirmed. A bisection search algorithm is designed to find this
Free positioning of receivers is one of the key requirements for many wireless power transfer (WPT) applications, required from the end-user point of view. However, realization of stable and effective wireless power transfer for freely positioned rec