ترغب بنشر مسار تعليمي؟ اضغط هنا

Ground-SLAM: Ground Constrained LiDAR SLAM for Structured Multi-Floor Environments

108   0   0.0 ( 0 )
 نشر من قبل Xin Wei
 تاريخ النشر 2021
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

This paper proposes a 3D LiDAR SLAM algorithm named Ground-SLAM, which exploits grounds in structured multi-floor environments to compress the pose drift mainly caused by LiDAR measurement bias. Ground-SLAM is developed based on the well-known pose graph optimization framework. In the front-end, motion estimation is conducted using LiDAR Odometry (LO) with a novel sensor-centric sliding map introduced, which is maintained by filtering out expired features based on the model of error propagation. At each key-frame, the sliding map is recorded as a local map. The ground nearby is extracted and modelled as an infinite planar landmark in the form of Closest Point (CP) parameterization. Then, ground planes observed at different key-frames are associated, and the ground constraints are fused into the pose graph optimization framework to compress the pose drift of LO. Finally, loop-closure detection is carried out, and the residual error is jointly minimized, which could lead to a globally consistent map. Experimental results demonstrate superior performances in the accuracy of the proposed approach.



قيم البحث

اقرأ أيضاً

In this paper a low-drift monocular SLAM method is proposed targeting indoor scenarios, where monocular SLAM often fails due to the lack of textured surfaces. Our approach decouples rotation and translation estimation of the tracking process to reduc e the long-term drift in indoor environments. In order to take full advantage of the available geometric information in the scene, surface normals are predicted by a convolutional neural network from each input RGB image in real-time. First, a drift-free rotation is estimated based on lines and surface normals using spherical mean-shift clustering, leveraging the weak Manhattan World assumption. Then translation is computed from point and line features. Finally, the estimated poses are refined with a map-to-frame optimization strategy. The proposed method outperforms the state of the art on common SLAM benchmarks such as ICL-NUIM and TUM RGB-D.
The rapid development of autonomous driving and mobile mapping calls for off-the-shelf LiDAR SLAM solutions that are adaptive to LiDARs of different specifications on various complex scenarios. To this end, we propose MULLS, an efficient, low-drift, and versatile 3D LiDAR SLAM system. For the front-end, roughly classified feature points (ground, facade, pillar, beam, etc.) are extracted from each frame using dual-threshold ground filtering and principal components analysis. Then the registration between the current frame and the local submap is accomplished efficiently by the proposed multi-metric linear least square iterative closest point algorithm. Point-to-point (plane, line) error metrics within each point class are jointly optimized with a linear approximation to estimate the ego-motion. Static feature points of the registered frame are appended into the local map to keep it updated. For the back-end, hierarchical pose graph optimization is conducted among regularly stored history submaps to reduce the drift resulting from dead reckoning. Extensive experiments are carried out on three datasets with more than 100,000 frames collected by seven types of LiDAR on various outdoor and indoor scenarios. On the KITTI benchmark, MULLS ranks among the top LiDAR-only SLAM systems with real-time performance.
Modern LiDAR-SLAM (L-SLAM) systems have shown excellent results in large-scale, real-world scenarios. However, they commonly have a high latency due to the expensive data association and nonlinear optimization. This paper demonstrates that actively s electing a subset of features significantly improves both the accuracy and efficiency of an L-SLAM system. We formulate the feature selection as a combinatorial optimization problem under a cardinality constraint to preserve the information matrixs spectral attributes. The stochastic-greedy algorithm is applied to approximate the optimal results in real-time. To avoid ill-conditioned estimation, we also propose a general strategy to evaluate the environments degeneracy and modify the feature number online. The proposed feature selector is integrated into a multi-LiDAR SLAM system. We validate this enhanced system with extensive experiments covering various scenarios on two sensor setups and computation platforms. We show that our approach exhibits low localization error and speedup compared to the state-of-the-art L-SLAM systems. To benefit the community, we have released the source code: https://ram-lab.com/file/site/m-loam.
Existing multi-camera SLAM systems assume synchronized shutters for all cameras, which is often not the case in practice. In this work, we propose a generalized multi-camera SLAM formulation which accounts for asynchronous sensor observations. Our fr amework integrates a continuous-time motion model to relate information across asynchronous multi-frames during tracking, local mapping, and loop closing. For evaluation, we collected AMV-Bench, a challenging new SLAM dataset covering 482 km of driving recorded using our asynchronous multi-camera robotic platform. AMV-Bench is over an order of magnitude larger than previous multi-view HD outdoor SLAM datasets, and covers diverse and challenging motions and environments. Our experiments emphasize the necessity of asynchronous sensor modeling, and show that the use of multiple cameras is critical towards robust and accurate SLAM in challenging outdoor scenes. For additional information, please see the project website at: https://www.cs.toronto.edu/~ajyang/amv-slam
Simultaneous Localization and Mapping (SLAM) techniques play a key role towards long-term autonomy of mobile robots due to the ability to correct localization errors and produce consistent maps of an environment over time. Contrarily to urban or man- made environments, where the presence of unique objects and structures offer unique cues for localization, the appearance of unstructured natural environments is often ambiguous and self-similar, hindering the performances of loop closure detection. In this paper, we present an approach to improve the robustness of place recognition in the context of a submap-based stereo SLAM based on Gaussian Process Gradient Maps (GPGMaps). GPGMaps embed a continuous representation of the gradients of the local terrain elevation by means of Gaussian Process regression and Structured Kernel Interpolation, given solely noisy elevation measurements. We leverage the image-like structure of GPGMaps to detect loop closures using traditional visual features and Bag of Words. GPGMap matching is performed as an SE(2) alignment to establish loop closure constraints within a pose graph. We evaluate the proposed pipeline on a variety of datasets recorded on Mt. Etna, Sicily and in the Morocco desert, respectively Moon- and Mars-like environments, and we compare the localization performances with state-of-the-art approaches for visual SLAM and visual loop closure detection.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا