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Mobile Augmented Reality (MAR) mixes physical environments with user-interactive virtual annotations. Immersive MAR experiences are supported by computation-intensive tasks which rely on offloading mechanisms to ease device workloads. However, this introduces additional network traffic which in turn influences the motion-to-photon latency (a determinant of user-perceived quality of experience). Therefore, a proper transport protocol is crucial to minimise transmission latency and ensure sufficient throughput to support MAR performance. Relatedly, 5G, a potential MAR supporting technology, is widely believed to be smarter, faster, and more efficient than its predecessors. However, the suitability and performance of existing transport protocols in MAR in the 5G context has not been explored. Therefore, we present an evaluation of popular transport protocols, including UDP, TCP, MPEG-TS, RTP, and QUIC, with a MAR system on a real-world 5G testbed. We also compare with their 5G performance with LTE and WiFi. Our evaluation results indicate that TCP has the lowest round-trip-time on 5G, with a median of $15.09pm0.26$ ms, while QUIC appears to perform better on LTE. Through an additional test with varying signal quality (specifically, degrading secondary synchronisation signal reference signal received quality), we discover that protocol performance appears to be significantly impacted by signal quality.
The combination of 5G and Multi-access Edge Computing (MEC) can significantly reduce application delay by lowering transmission delay and bringing computational capabilities closer to the end user. Therefore, 5G MEC could enable excellent user experi
Undoubtedly, Mobile Augmented Reality (MAR) applications for 5G and Beyond wireless networks are witnessing a notable attention recently. However, they require significant computational and storage resources at the end device and/or the network via E
Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices. MAR systems enable users to interact with MAR devices, such as smartphones and head-worn wearables, and performs seamless tran
Quantum computing holds a great promise and this work proposes to use new quantum data networks (QDNs) to connect multiple small quantum computers to form a cluster. Such a QDN differs from existing QKD networks in that the former must deliver data q
We present an approach for visualizing mobile robots through an Augmented Reality headset when there is no line-of-sight visibility between the robot and the human. Three elements are visualized in Augmented Reality: 1) Robots 3D model to indicate it