ﻻ يوجد ملخص باللغة العربية
We propose a novel end-to-end non-minimax algorithm for training optimal transport mappings for the quadratic cost (Wasserstein-2 distance). The algorithm uses input convex neural networks and a cycle-consistency regularization to approximate Wasserstein-2 distance. In contrast to popular entropic and quadratic regularizers, cycle-consistency does not introduce bias and scales well to high dimensions. From the theoretical side, we estimate the properties of the generative mapping fitted by our algorithm. From the practical side, we evaluate our algorithm on a wide range of tasks: image-to-image color transfer, latent space optimal transport, image-to-image style transfer, and domain adaptation.
We propose a unified game-theoretical framework to perform classification and conditional image generation given limited supervision. It is formulated as a three-player minimax game consisting of a generator, a classifier and a discriminator, and the
The standard practice in Generative Adversarial Networks (GANs) discards the discriminator during sampling. However, this sampling method loses valuable information learned by the discriminator regarding the data distribution. In this work, we propos
In recent years, unsupervised/weakly-supervised conditional generative adversarial networks (GANs) have achieved many successes on the task of modeling and generating data. However, one of their weaknesses lies in their poor ability to separate, or d
We propose regularization strategies for learning discriminative models that are robust to in-class variations of the input data. We use the Wasserstein-2 geometry to capture semantically meaningful neighborhoods in the space of images, and define a
Generative Adversarial Networks (GANs) based semi-supervised learning (SSL) approaches are shown to improve classification performance by utilizing a large number of unlabeled samples in conjunction with limited labeled samples. However, their perfor