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Empowered by deep learning, recent methods for material capture can estimate a spatially-varying reflectance from a single photograph. Such lightweight capture is in stark contrast with the tens or hundreds of pictures required by traditional optimization-based approaches. However, a single image is often simply not enough to observe the rich appearance of real-world materials. We present a deep-learning method capable of estimating material appearance from a variable number of uncalibrated and unordered pictures captured with a handheld camera and flash. Thanks to an order-independent fusing layer, this architecture extracts the most useful information from each picture, while benefiting from strong priors learned from data. The method can handle both view and light direction variation without calibration. We show how our method improves its prediction with the number of input pictures, and reaches high quality reconstructions with as little as 1 to 10 images -- a sweet spot between existing single-image and complex multi-image approaches.
We address the problem of reconstructing spatially-varying BRDFs from a small set of image measurements. This is a fundamentally under-constrained problem, and previous work has relied on using various regularization priors or on capturing many image
Procedural modeling is now the de facto standard of material modeling in industry. Procedural models can be edited and are easily extended, unlike pixel-based representations of captured materials. In this paper, we present a semi-automatic pipeline
We propose a material acquisition approach to recover the spatially-varying BRDF and normal map of a near-planar surface from a single image captured by a handheld mobile phone camera. Our method images the surface under arbitrary environment lightin
Deep learning (DL) is becoming increasingly popular in several application domains and has made several new application features involving computer vision, speech recognition and synthesis, self-driving automobiles, drug design, etc. feasible and acc
The process of rendering high dynamic range (HDR) images to be viewed on conventional displays is called tone mapping. However, tone mapping introduces distortions in the final image which may lead to visual displeasure. To quantify these distortions