ترغب بنشر مسار تعليمي؟ اضغط هنا

RevealNet: Seeing Behind Objects in RGB-D Scans

131   0   0.0 ( 0 )
 نشر من قبل Ji Hou
 تاريخ النشر 2019
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

During 3D reconstruction, it is often the case that people cannot scan each individual object from all views, resulting in missing geometry in the captured scan. This missing geometry can be fundamentally limiting for many applications, e.g., a robot needs to know the unseen geometry to perform a precise grasp on an object. Thus, we introduce the task of semantic instance completion: from an incomplete RGB-D scan of a scene, we aim to detect the individual object instances and infer their complete object geometry. This will open up new possibilities for interactions with objects in a scene, for instance for virtual or robotic agents. We tackle this problem by introducing RevealNet, a new data-driven approach that jointly detects object instances and predicts their complete geometry. This enables a semantically meaningful decomposition of a scanned scene into individual, complete 3D objects, including hidden and unobserved object parts. RevealNet is an end-to-end 3D neural network architecture that leverages joint color and geometry feature learning. The fully-convolutional nature of our 3D network enables efficient inference of semantic instance completion for 3D scans at scale of large indoor environments in a single forward pass. We show that predicting complete object geometry improves both 3D detection and instance segmentation performance. We evaluate on both real and synthetic scan benchmark data for the new task, where we outperform state-of-the-art approaches by over 15 in [email protected] on ScanNet, and over 18 in [email protected] on SUNCG.



قيم البحث

اقرأ أيضاً

Realistic color texture generation is an important step in RGB-D surface reconstruction, but remains challenging in practice due to inaccuracies in reconstructed geometry, misaligned camera poses, and view-dependent imaging artifacts. In this work, we present a novel approach for color texture generation using a conditional adversarial loss obtained from weakly-supervised views. Specifically, we propose an approach to produce photorealistic textures for approximate surfaces, even from misaligned images, by learning an objective function that is robust to these errors. The key idea of our approach is to learn a patch-based conditional discriminator which guides the texture optimization to be tolerant to misalignments. Our discriminator takes a synthesized view and a real image, and evaluates whether the synthesized one is realistic, under a broadened definition of realism. We train the discriminator by providing as `real examples pairs of input views and their misalign
We introduce the task of dense captioning in 3D scans from commodity RGB-D sensors. As input, we assume a point cloud of a 3D scene; the expected output is the bounding boxes along with the descriptions for the underlying objects. To address the 3D o bject detection and description problems, we propose Scan2Cap, an end-to-end trained method, to detect objects in the input scene and describe them in natural language. We use an attention mechanism that generates descriptive tokens while referring to the related components in the local context. To reflect object relations (i.e. relative spatial relations) in the generated captions, we use a message passing graph module to facilitate learning object relation features. Our method can effectively localize and describe 3D objects in scenes from the ScanRefer dataset, outperforming 2D baseline methods by a significant margin (27.61% [email protected]).
We present a novel approach to reconstructing lightweight, CAD-based representations of scanned 3D environments from commodity RGB-D sensors. Our key idea is to jointly optimize for both CAD model alignments as well as layout estimations of the scann ed scene, explicitly modeling inter-relationships between objects-to-objects and objects-to-layout. Since object arrangement and scene layout are intrinsically coupled, we show that treating the problem jointly significantly helps to produce globally-consistent representations of a scene. Object CAD models are aligned to the scene by establishing dense correspondences between geometry, and we introduce a hierarchical layout prediction approach to estimate layout planes from corners and edges of the scene.To this end, we propose a message-passing graph neural network to model the inter-relationships between objects and layout, guiding generation of a globally object alignment in a scene. By considering the global scene layout, we achieve significantly improved CAD alignments compared to state-of-the-art methods, improving from 41.83% to 58.41% alignment accuracy on SUNCG and from 50.05% to 61.24% on ScanNet, respectively. The resulting CAD-based representations makes our method well-suited for applications in content creation such as augmented- or virtual reality.
RGB-D scanning of indoor environments is important for many applications, including real estate, interior design, and virtual reality. However, it is still challenging to register RGB-D images from a hand-held camera over a long video sequence into a globally consistent 3D model. Current methods often can lose tracking or drift and thus fail to reconstruct salient structures in large environments (e.g., parallel walls in different rooms). To address this problem, we propose a fine-to-coarse global registration algorithm that leverages robust registrations at finer scales to seed detection and enforcement of new correspondence and structural constraints at coarser scales. To test global registration algorithms, we provide a benchmark with 10,401 manually-clicked point correspondences in 25 scenes from the SUN3D dataset. During experiments with this benchmark, we find that our fine-to-coarse algorithm registers long RGB-D sequences better than previous methods.
We introduce 3D-SIS, a novel neural network architecture for 3D semantic instance segmentation in commodity RGB-D scans. The core idea of our method is to jointly learn from both geometric and color signal, thus enabling accurate instance predictions . Rather than operate solely on 2D frames, we observe that most computer vision applications have multi-view RGB-D input available, which we leverage to construct an approach for 3D instance segmentation that effectively fuses together these multi-modal inputs. Our network leverages high-resolution RGB input by associating 2D images with the volumetric grid based on the pose alignment of the 3D reconstruction. For each image, we first extract 2D features for each pixel with a series of 2D convolutions; we then backproject the resulting feature vector to the associated voxel in the 3D grid. This combination of 2D and 3D feature learning allows significantly higher accuracy object detection and instance segmentation than state-of-the-art alternatives. We show results on both synthetic and real-world public benchmarks, achieving an improvement in mAP of over 13 on real-world data.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا