ﻻ يوجد ملخص باللغة العربية
We aim to jointly optimize antenna tilt angle, and vertical and horizontal half-power beamwidths of the macrocells in a heterogeneous cellular network (HetNet). The interactions between the cells, most notably due to their coupled interference render this optimization prohibitively complex. Utilizing a single agent reinforcement learning (RL) algorithm for this optimization becomes quite suboptimum despite its scalability, whereas multi-agent RL algorithms yield better solutions at the expense of scalability. Hence, we propose a compromise algorithm between these two. Specifically, a multi-agent mean field RL algorithm is first utilized in the offline phase so as to transfer information as features for the second (online) phase single agent RL algorithm, which employs a deep neural network to learn users locations. This two-step approach is a practical solution for real deployments, which should automatically adapt to environmental changes in the network. Our results illustrate that the proposed algorithm approaches the performance of the multi-agent RL, which requires millions of trials, with hundreds of online trials, assuming relatively low environmental dynamics, and performs much better than a single agent RL. Furthermore, the proposed algorithm is compact and implementable, and empirically appears to provide a performance guarantee regardless of the amount of environmental dynamics.
Numerous deep reinforcement learning agents have been proposed, and each of them has its strengths and flaws. In this work, we present a Cooperative Heterogeneous Deep Reinforcement Learning (CHDRL) framework that can learn a policy by integrating th
Deep learning models are considered to be state-of-the-art in many offline machine learning tasks. However, many of the techniques developed are not suitable for online learning tasks. The problem of using deep learning models with sequential data be
Deep neural networks are considered to be state of the art models in many offline machine learning tasks. However, their performance and generalization abilities in online learning tasks are much less understood. Therefore, we focus on online learnin
Deep reinforcement learning has achieved impressive successes yet often requires a very large amount of interaction data. This result is perhaps unsurprising, as using complicated function approximation often requires more data to fit, and early theo
The reinforcement learning community has made great strides in designing algorithms capable of exceeding human performance on specific tasks. These algorithms are mostly trained one task at the time, each new task requiring to train a brand new agent