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In this paper we study the fine-grained complexity of finding exact and approximate solutions to problems in P. Our main contribution is showing reductions from exact to approximate solution for a host of such problems. As one (notable) example, we show that the Closest-LCS-Pair problem (Given two sets of strings $A$ and $B$, compute exactly the maximum $textsf{LCS}(a, b)$ with $(a, b) in A times B$) is equivalent to its approximation version (under near-linear time reductions, and with a constant approximation factor). More generally, we identify a class of problems, which we call BP-Pair-Class, comprising both exact and approximate solutions, and show that they are all equivalent under near-linear time reductions. Exploring this class and its properties, we also show: $bullet$ Under the NC-SETH assumption (a significantly more relaxed assumption than SETH), solving any of the problems in this class requires essentially quadratic time. $bullet$ Modest improvements on the running time of known algorithms (shaving log factors) would imply that NEXP is not in non-uniform $textsf{NC}^1$. $bullet$ Finally, we leverage our techniques to show new barriers for deterministic approximation algorithms for LCS. At the heart of these new results is a deep connection between interactive proof systems for bounded-space computations and the fine-grained complexity of exact and approximate solutions to problems in P. In particular, our results build on the proof techniques from the classical IP = PSPACE result.
To date, the only way to argue polynomial lower bounds for dynamic algorithms is via fine-grained complexity arguments. These arguments rely on strong assumptions about specific problems such as the Strong Exponential Time Hypothesis (SETH) and the O
We revisit the complexity of online computation in the cell probe model. We consider a class of problems where we are first given a fixed pattern or vector $F$ of $n$ symbols and then one symbol arrives at a time in a stream. After each symbol has ar
In this note we investigate the complexity of the Minimum Label Alignment problem and we show that such a problem is APX-hard.
Bobkov, Houdre, and the last author introduced a Poincare-type functional parameter, $lambda_infty$, of a graph $G$. They related $lambda_infty$ to the {em vertex expansion} of the graph via a Cheeger-type inequality, analogous to the inequality rela
We prove that Strings-and-Coins -- the combinatorial two-player game generalizing the dual of Dots-and-Boxes -- is strongly PSPACE-complete on multigraphs. This result improves the best previous result, NP-hardness, argued in Winning Ways. Our result