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We present a new sound rendering pipeline that is able to generate plausible sound propagation effects for interactive dynamic scenes. Our approach combines ray-tracing-based sound propagation with reverberation filters using robust automatic reverb parameter estimation that is driven by impulse responses computed at a low sampling rate.We propose a unified spherical harmonic representation of directional sound in both the propagation and auralization modules and use this formulation to perform a constant number of convolution operations for any number of sound sources while rendering spatial audio. In comparison to previous geometric acoustic methods, we achieve a speedup of over an order of magnitude while delivering similar audio to high-quality convolution rendering algorithms. As a result, our approach is the first capable of rendering plausible dynamic sound propagation effects on commodity smartphones.
We present a technique for rendering highly complex 3D scenes in real-time by generating uniformly distributed points on the scenes visible surfaces. The technique is applicable to a wide range of scene types, like scenes directly based on complex an
Sculptors often deviate from geometric accuracy in order to enhance the appearance of their sculpture. These subtle stylizations may emphasize anatomy, draw the viewers focus to characteristic features of the subject, or symbolize textures that might
In this paper, we present a learning-based method to the keyframe-based video stylization that allows an artist to propagate the style from a few selected keyframes to the rest of the sequence. Its key advantage is that the resulting stylization is s
All mobile devices are energy-constrained. They use batteries that allows using the device for a limited amount of time. In general, energy attacks on mobile devices are denial of service (DoS) type of attacks. While previous studies have analyzed th
The spatial anti-aliasing technique for line joins (intersections of the road segments) on vector maps is exclusively crucial to visual experience and system performance. Due to limitations of OpenGL API, one common practice to achieve the anti-alias