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Acquiring 3D geometry of real world objects has various applications in 3D digitization, such as navigation and content generation in virtual environments. Image remains one of the most popular media for such visual tasks due to its simplicity of acquisition. Traditional image-based 3D reconstruction approaches heavily exploit point-to-point correspondence among multiple images to estimate camera motion and 3D geometry. Establishing point-to-point correspondence lies at the center of the 3D reconstruction pipeline, which however is easily prone to errors. In this paper, we propose an optimization framework which traces image points using a novel structure-guided dynamic tracking algorithm and estimates both the camera motion and a 3D structure model by enforcing a set of planar constraints. The key to our method is a structure model represented as a set of planes and their arrangements. Constraints derived from the structure model is used both in the correspondence establishment stage and the bundle adjustment stage in our reconstruction pipeline. Experiments show that our algorithm can effectively localize structure correspondence across dense image frames while faithfully reconstructing the camera motion and the underlying structured 3D model.
We propose a new loss function, called motion loss, for the problem of monocular 3D Human pose estimation from 2D pose. In computing motion loss, a simple yet effective representation for keypoint motion, called pairwise motion encoding, is introduce
We introduce D3D-HOI: a dataset of monocular videos with ground truth annotations of 3D object pose, shape and part motion during human-object interactions. Our dataset consists of several common articulated objects captured from diverse real-world s
Predictive coding theories suggest that the brain learns by predicting observations at various levels of abstraction. One of the most basic prediction tasks is view prediction: how would a given scene look from an alternative viewpoint? Humans excel
Anomalous activity recognition deals with identifying the patterns and events that vary from the normal stream. In a surveillance paradigm, these events range from abuse to fighting and road accidents to snatching, etc. Due to the sparse occurrence o
Most 3D face reconstruction methods rely on 3D morphable models, which disentangle the space of facial deformations into identity geometry, expressions and skin reflectance. These models are typically learned from a limited number of 3D scans and thu