ترغب بنشر مسار تعليمي؟ اضغط هنا

Building Code with Dynamic Staging

76   0   0.0 ( 0 )
 نشر من قبل Piotr Danilewski
 تاريخ النشر 2016
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English
 تأليف Piotr Danilewski




اسأل ChatGPT حول البحث

When creating a new domain-specific language (DSL) it is common to embed it as a part of a flexible host language, rather than creating it entirely from scratch. The semantics of an embedded DSL (EDSL) is either given directly as a set of functions (shallow embedding), or an AST is constructed that is later processed (deep embedding). Typically, the deep embedding is used when the EDSL specifies domain-specific optimizations (DSO) in a form of AST transformations. In this paper we show that deep embedding is not necessary to specify most optimizations. We define language semantics as action functions that are executed during parsing. These actions build incrementally a new, arbitrary complex program function. The EDSL designer is able to specify many aspects of the semantics as a runnable code, such as variable scoping rules, custom type checking, arbitrary control flow structures, or DSO. A sufficiently powerful staging mechanism helps assembling the code from different actions, as well as evaluate the semantics in arbitrarily many stages. In the end, we obtain code that is as efficient as one written by hand. We never create any object representation of the code. No external traversing algorithm is used to process the code. All program fragments are functions with their entire semantics embedded within the function bodies. This approach allows reusing the code between EDSL and the host language, as well as combining actions of many different EDSLs.



قيم البحث

اقرأ أيضاً

140 - Jooyong Yi 2013
Backtracking (i.e., reverse execution) helps the user of a debugger to naturally think backwards along the execution path of a program, and thinking backwards makes it easy to locate the origin of a bug. So far backtracking has been implemented mostl y by state saving or by checkpointing. These implementations, however, inherently do not scale. Meanwhile, a more recent backtracking method based on reverse-code generation seems promising because executing reverse code can restore the previous states of a program without state saving. In the literature, there can be found two methods that generate reverse code: (a) static reverse-code generation that pre-generates reverse code through static analysis before starting a debugging session, and (b) dynamic reverse-code generation that generates reverse code by applying dynamic analysis on the fly during a debugging session. In particular, we espoused the latter one in our previous work to accommodate non-determinism of a program caused by e.g., multi-threading. To demonstrate the usefulness of our dynamic reverse-code generation, this article presents a case study of various backtracking methods including ours. We compare the memory usage of various backtracking methods in a simple but nontrivial example, a bounded-buffer program. In the case of non-deterministic programs such as this bounded-buffer program, our dynamic reverse-code generation outperforms the existing backtracking methods in terms of memory efficiency.
In this paper we present several examples of solving algorithmic problems from the Google Code Jam programming contest with Picat programming language using declarative techniques: constraint logic programming and tabled logic programming. In some ca ses the use of Picat simplifies the implementation compared to conventional imperative programming languages, while in others it allows to directly convert the problem statement into an efficiently solvable declarative problem specification without inventing an imperative algorithm.
Programmers currently enjoy access to a very high number of code repositories and libraries of ever increasing size. The ensuing potential for reuse is however hampered by the fact that searching within all this code becomes an increasingly difficult task. Most code search engines are based on syntactic techniques such as signature matching or keyword extraction. However, these techniques are inaccurate (because they basically rely on documentation) and at the same time do not offer very expressive code query languages. We propose a novel approach that focuses on querying for semantic characteristics of code obtained automatically from the code itself. Program units are pre-processed using static analysis techniques, based on abstract interpretation, obtaining safe semantic approximations. A novel, assertion-based code query language is used to express desired semantic characteristics of the code as partial specifications. Relevant code is found by comparing such partial specifications with the inferred semantics for program elements. Our approach is fully automatic and does not rely on user annotations or documentation. It is more powerful and flexible than signature matching because it is parametric on the abstract domain and properties, and does not require type definitions. Also, it reasons with relations between properties, such as implication and abstraction, rather than just equality. It is also more resilient to syntactic code differences. We describe the approach and report on a prototype implementation within the Ciao system. Under consideration for acceptance in TPLP.
In this paper we demonstrate several examples of solving challenging algorithmic problems from the Google Code Jam programming contest with the Prolog-based ECLiPSe system using declarative techniques like constraint logic programming and linear (int eger) programming. These problems were designed to be solved by inventing clever algorithms and efficiently implementing them in a conventional imperative programming language, but we present relatively simple declarative programs in ECLiPSe that are fast enough to find answers within the time limit imposed by the contest rules. We claim that declarative programming with ECLiPSe is better suited for solving certain common kinds of programming problems offered in Google Code Jam than imperative programming. We show this by comparing the mental steps required to come up with both kinds of solutions.
Cryptographic techniques have the potential to enable distrusting parties to collaborate in fundamentally new ways, but their practical implementation poses numerous challenges. An important class of such cryptographic techniques is known as secure m ulti-party computation (MPC). In an effort to provide an ecosystem for building secure MPC applications using higher degrees of automation, we present the HACCLE (High Assurance Compositional Cryptography: Languages and Environments) toolchain. The HACCLE toolchain contains an embedded domain-specific language (Harpoon) for software developers without cryptographic expertise to write MPC-based programs. Harpoon programs are compiled into acyclic circuits represented in HACCLEs Intermediate Representation (HIR) that serves as an abstraction for implementing a computation using different cryptographic protocols such as secret sharing, homomorphic encryption, or garbled circuits. Implementations of different cryptographic protocols serve as different backends of our toolchain. The extensible design of HIR allows cryptographic experts to plug in new primitives and protocols to realize computations.We have implemented HACCLE, and used it to program interesting algorithms and applications (e.g., secure auction, matrix-vector multiplication, and merge sort). We show that the performance is improved by using our optimization strategies and heuristics.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا