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The work is devoted to a problem of search of metaphors for interactive systems and systems based on Virtual Reality (VR) environments. The analysis of magic fairy tales as a source of metaphors for interface and virtual reality is offered. Some results of design process based on magic metaphors are considered.
Surface electromyography (sEMG) is a non-invasive method of measuring neuromuscular potentials generated when the brain instructs the body to perform both fine and coarse locomotion. This technique has seen extensive investigation over the last two d
Mixed metaphors have been neglected in recent metaphor research. This paper suggests that such neglect is short-sighted. Though mixing is a more complex phenomenon than straight metaphors, the same kinds of reasoning and knowledge structures are requ
This work describes a new human-in-the-loop (HitL) assistive grasping system for individuals with varying levels of physical capabilities. We investigated the feasibility of using four potential input devices with our assistive grasping system interf
Brain-computer interface (BCI) technologies have been widely used in many areas. In particular, non-invasive technologies such as electroencephalography (EEG) or near-infrared spectroscopy (NIRS) have been used to detect motor imagery, disease, or me
With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to the lab-based VR systems of the past 30 years: the pri