ﻻ يوجد ملخص باللغة العربية
We outline the role of forward and inverse modelling approaches in the design of human--computer interaction systems. Causal, forward models tend to be easier to specify and simulate, but HCI requires solutions of the inverse problem. We infer finger 3D position $(x,y,z)$ and pose (pitch and yaw) on a mobile device using capacitive sensors which can sense the finger up to 5cm above the screen. We use machine learning to develop data-driven models to infer position, pose and sensor readings, based on training data from: 1. data generated by robots, 2. data from electrostatic simulators 3. human-generated data. Machine learned emulation is used to accelerate the electrostatic simulation performance by a factor of millions. We combine a Conditional Variational Autoencoder with domain expertise/models experimentally collected data. We compare forward and inverse model approaches to direct inference of finger pose. The combination gives the most accurate reported results on inferring 3D position and pose with a capacitive sensor on a mobile device.
We consider the problems of learning forward models that map state to high-dimensional images and inverse models that map high-dimensional images to state in robotics. Specifically, we present a perceptual model for generating video frames from state
Estimating accurate forward and inverse dynamics models is a crucial component of model-based control for sophisticated robots such as robots driven by hydraulics, artificial muscles, or robots dealing with different contact situations. Analytic mode
Crowdsourced 3D CAD models are becoming easily accessible online, and can potentially generate an infinite number of training images for almost any object category.We show that augmenting the training data of contemporary Deep Convolutional Neural Ne
Daily operation of a large-scale experiment is a resource consuming task, particularly from perspectives of routine data quality monitoring. Typically, data comes from different sub-detectors and the global quality of data depends on the combinatoria
We propose a Bayesian approximation to a deep learning architecture for 3D hand pose estimation. Through this framework, we explore and analyse the two types of uncertainties that are influenced either by data or by the learning capability. Furthermo