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Accurate estimation of three-dimensional human skeletons from depth images can provide important metrics for healthcare applications, especially for biomechanical gait analysis. However, there exist inherent problems associated with depth images captured from a single view. The collected data is greatly affected by occlusions where only partial surface data can be recorded. Furthermore, depth images of human body exhibit heterogeneous characteristics with viewpoint changes, and the estimated poses under local coordinate systems are expected to go through equivariant rotations. Most existing pose estimation models are sensitive to both issues. To address this, we propose a novel approach for cross-view generalization with an occlusion-invariant semi-supervised learning framework built upon a novel rotation-equivariant backbone. Our model was trained with real-world data from a single view and unlabelled synthetic data from multiple views. It can generalize well on the real-world data from all the other unseen views. Our approach has shown superior performance on gait analysis on our ICL-Gait dataset compared to other state-of-the-arts and it can produce more convincing keypoints on ITOP dataset, than its provided ground truth.
Although monocular 3D human pose estimation methods have made significant progress, its far from being solved due to the inherent depth ambiguity. Instead, exploiting multi-view information is a practical way to achieve absolute 3D human pose estimat
Recognition of human poses and actions is crucial for autonomous systems to interact smoothly with people. However, cameras generally capture human poses in 2D as images and videos, which can have significant appearance variations across viewpoints t
In this paper, we address the problem of monocular depth estimation when only a limited number of training image-depth pairs are available. To achieve a high regression accuracy, the state-of-the-art estimation methods rely on CNNs trained with a lar
3D hand-object pose estimation is an important issue to understand the interaction between human and environment. Current hand-object pose estimation methods require detailed 3D labels, which are expensive and labor-intensive. To tackle the problem o
We present an approach to recover absolute 3D human poses from multi-view images by incorporating multi-view geometric priors in our model. It consists of two separate steps: (1) estimating the 2D poses in multi-view images and (2) recovering the 3D