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In this paper, we aim to reconstruct a full 3D human shape from a single image. Previous vertex-level and parameter regression approaches reconstruct 3D human shape based on a pre-defined adjacency matrix to encode positive relations between nodes. The deep topological relations for the surface of the 3D human body are not carefully exploited. Moreover, the performance of most existing approaches often suffer from domain gap when handling more occlusion cases in real-world scenes. In this work, we propose a Deep Mesh Relation Capturing Graph Convolution Network, DC-GNet, with a shape completion task for 3D human shape reconstruction. Firstly, we propose to capture deep relations within mesh vertices, where an adaptive matrix encoding both positive and negative relations is introduced. Secondly, we propose a shape completion task to learn prior about various kinds of occlusion cases. Our approach encodes mesh structure from more subtle relations between nodes in a more distant region. Furthermore, our shape completion module alleviates the performance degradation issue in the outdoor scene. Extensive experiments on several benchmarks show that our approach outperforms the previous 3D human pose and shape estimation approaches.
Mesh is an important and powerful type of data for 3D shapes and widely studied in the field of computer vision and computer graphics. Regarding the task of 3D shape representation, there have been extensive research efforts concentrating on how to r
Graph convolutional networks have significantly improved 3D human pose estimation by representing the human skeleton as an undirected graph. However, this representation fails to reflect the articulated characteristic of human skeletons as the hierar
This paper tackles the problem of estimating 3D body shape of clothed humans from single polarized 2D images, i.e. polarization images. Polarization images are known to be able to capture polarized reflected lights that preserve rich geometric cues o
We introduce PeeledHuman - a novel shape representation of the human body that is robust to self-occlusions. PeeledHuman encodes the human body as a set of Peeled Depth and RGB maps in 2D, obtained by performing ray-tracing on the 3D body model and e
Estimating a mesh from an unordered set of sparse, noisy 3D points is a challenging problem that requires carefully selected priors. Existing hand-crafted priors, such as smoothness regularizers, impose an undesirable trade-off between attenuating no