ﻻ يوجد ملخص باللغة العربية
Face morphing attacks aim at creating face images that are verifiable to be the face of multiple identities, which can lead to building faulty identity links in operations like border checks. While creating a morphed face detector (MFD), training on all possible attack types is essential to achieve good detection performance. Therefore, investigating new methods of creating morphing attacks drives the generalizability of MADs. Creating morphing attacks was performed on the image level, by landmark interpolation, or on the latent-space level, by manipulating latent vectors in a generative adversarial network. The earlier results in varying blending artifacts and the latter results in synthetic-like striping artifacts. This work presents the novel morphing pipeline, ReGenMorph, to eliminate the LMA blending artifacts by using a GAN-based generation, as well as, eliminate the manipulation in the latent space, resulting in visibly realistic morphed images compared to previous works. The generated ReGenMorph appearance is compared to recent morphing approaches and evaluated for face recognition vulnerability and attack detectability, whether as known or unknown attacks.
The vulnerability of Face Recognition System (FRS) to various kind of attacks (both direct and in-direct attacks) and face morphing attacks has received a great interest from the biometric community. The goal of a morphing attack is to subvert the FR
Fake face detection is a significant challenge for intelligent systems as generative models become more powerful every single day. As the quality of fake faces increases, the trained models become more and more inefficient to detect the novel fake fa
A face morphing attack image can be verified to multiple identities, making this attack a major vulnerability to processes based on identity verification, such as border checks. Different methods have been proposed to detect face morphing attacks, ho
Speech-driven facial animation is useful for a variety of applications such as telepresence, chatbots, etc. The necessary attributes of having a realistic face animation are 1) audio-visual synchronization (2) identity preservation of the target indi
3D face reconstruction and face alignment are two fundamental and highly related topics in computer vision. Recently, some works start to use deep learning models to estimate the 3DMM coefficients to reconstruct 3D face geometry. However, the perform