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Due to the sparsity and irregularity of the 3D data, approaches that directly process points have become popular. Among all point-based models, Transformer-based models have achieved state-of-the-art performance by fully preserving point interrelation. However, most of them spend high percentage of total time on sparse data accessing (e.g., Farthest Point Sampling (FPS) and neighbor points query), which becomes the computation burden. Therefore, we present a novel 3D Transformer, called Point-Voxel Transformer (PVT) that leverages self-attention computation in points to gather global context features, while performing multi-head self-attention (MSA) computation in voxels to capture local information and reduce the irregular data access. Additionally, to further reduce the cost of MSA computation, we design a cyclic shifted boxing scheme which brings greater efficiency by limiting the MSA computation to non-overlapping local boxes while also preserving cross-box connection. Our method fully exploits the potentials of Transformer architecture, paving the road to efficient and accurate recognition results. Evaluated on classification and segmentation benchmarks, our PVT not only achieves strong accuracy but outperforms previous state-of-the-art Transformer-based models with 9x measured speedup on average. For 3D object detection task, we replace the primitives in Frustrum PointNet with PVT layer and achieve the improvement of 8.6%.
We present Point-Voxel CNN (PVCNN) for efficient, fast 3D deep learning. Previous work processes 3D data using either voxel-based or point-based NN models. However, both approaches are computationally inefficient. The computation cost and memory foot
Self-driving cars need to understand 3D scenes efficiently and accurately in order to drive safely. Given the limited hardware resources, existing 3D perception models are not able to recognize small instances (e.g., pedestrians, cyclists) very well
We present Voxel Transformer (VoTr), a novel and effective voxel-based Transformer backbone for 3D object detection from point clouds. Conventional 3D convolutional backbones in voxel-based 3D detectors cannot efficiently capture large context inform
Point cloud processing is very challenging, as the diverse shapes formed by irregular points are often indistinguishable. A thorough grasp of the elusive shape requires sufficiently contextual semantic information, yet few works devote to this. Here
In this paper, we present an Intersection-over-Union (IoU) guided two-stage 3D object detector with a voxel-to-point decoder. To preserve the necessary information from all raw points and maintain the high box recall in voxel based Region Proposal Ne