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We present a method for differentiable rendering of 3D surfaces that supports both explicit and implicit representations, provides derivatives at occlusion boundaries, and is fast and simple to implement. The method first samples the surface using non-differentiable rasterization, then applies differentiable, depth-aware point splatting to produce the final image. Our approach requires no differentiable meshing or rasterization steps, making it efficient for large 3D models and applicable to isosurfaces extracted from implicit surface definitions. We demonstrate the effectiveness of our method for implicit-, mesh-, and parametric-surface-based inverse rendering and neural-network training applications. In particular, we show for the first time efficient, differentiable rendering of an isosurface extracted from a neural radiance field (NeRF), and demonstrate surface-based, rather than volume-based, rendering of a NeRF.
Aligning partial views of a scene into a single whole is essential to understanding ones environment and is a key component of numerous robotics tasks such as SLAM and SfM. Recent approaches have proposed end-to-end systems that can outperform tradit
We introduce a differential visual similarity metric to train deep neural networks for 3D reconstruction, aimed at improving reconstruction quality. The metric compares two 3D shapes by measuring distances between multi-view images differentiably ren
We present multispectral rendering techniques for visualizing layered materials found in biological specimens. We are the first to use acquired data from the near-infrared and ultraviolet spectra for non-photorealistic rendering (NPR). Several plant
While recent learning based methods have been observed to be superior for several vision-related applications, their potential in generating artistic effects has not been explored much. One such interesting application is Shadow Art - a unique form o
Cloth simulation has wide applications including computer animation, garment design, and robot-assisted dressing. In this work, we present a differentiable cloth simulator whose additional gradient information facilitates cloth-related applications.