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Despite recent progress on image-based virtual try-on, current methods are constraint by shared warping networks and thus fail to synthesize natural try-on results when faced with clothing categories that require different warping operations. In this paper, we address this problem by finding clothing category-specific warping networks for the virtual try-on task via Neural Architecture Search (NAS). We introduce a NAS-Warping Module and elaborately design a bilevel hierarchical search space to identify the optimal network-level and operation-level flow estimation architecture. Given the network-level search space, containing different numbers of warping blocks, and the operation-level search space with different convolution operations, we jointly learn a combination of repeatable warping cells and convolution operations specifically for the clothing-person alignment. Moreover, a NAS-Fusion Module is proposed to synthesize more natural final try-on results, which is realized by leveraging particular skip connections to produce better-fused features that are required for seamlessly fusing the warped clothing and the unchanged person part. We adopt an efficient and stable one-shot searching strategy to search the above two modules. Extensive experiments demonstrate that our WAS-VTON significantly outperforms the previous fixed-architecture try-on methods with more natural warping results and virtual try-on results.
Virtual 3D try-on can provide an intuitive and realistic view for online shopping and has a huge potential commercial value. However, existing 3D virtual try-on methods mainly rely on annotated 3D human shapes and garment templates, which hinders the
With the development of Generative Adversarial Network, image-based virtual try-on methods have made great progress. However, limited work has explored the task of video-based virtual try-on while it is important in real-world applications. Most exis
2D image-based virtual try-on has attracted increased attention from the multimedia and computer vision communities. However, most of the existing image-based virtual try-on methods directly put both person and the in-shop clothing representations to
Image virtual try-on task has abundant applications and has become a hot research topic recently. Existing 2D image-based virtual try-on methods aim to transfer a target clothing image onto a reference person, which has two main disadvantages: cannot
This paper presents a learning-based clothing animation method for highly efficient virtual try-on simulation. Given a garment, we preprocess a rich database of physically-based dressed character simulations, for multiple body shapes and animations.