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In this paper, we propose an end-to-end lifelong learning mixture of experts. Each expert is implemented by a Variational Autoencoder (VAE). The experts in the mixture system are jointly trained by maximizing a mixture of individual component evidence lower bounds (MELBO) on the log-likelihood of the given training samples. The mixing coefficients in the mixture, control the contributions of each expert in the goal representation. These are sampled from a Dirichlet distribution whose parameters are determined through non-parametric estimation during lifelong learning. The model can learn new tasks fast when these are similar to those previously learnt. The proposed Lifelong mixture of VAE (L-MVAE) expands its architecture with new components when learning a completely new task. After the training, our model can automatically determine the relevant expert to be used when fed with new data samples. This mechanism benefits both the memory efficiency and the required computational cost as only one expert is used during the inference. The L-MVAE inference model is able to perform interpolation in the joint latent space across the data domains associated with different tasks and is shown to be efficient for disentangled learning representation.
Recent research efforts in lifelong learning propose to grow a mixture of models to adapt to an increasing number of tasks. The proposed methodology shows promising results in overcoming catastrophic forgetting. However, the theory behind these succe
A unique cognitive capability of humans consists in their ability to acquire new knowledge and skills from a sequence of experiences. Meanwhile, artificial intelligence systems are good at learning only the last given task without being able to remem
Leveraging the framework of Optimal Transport, we introduce a new family of generative autoencoders with a learnable prior, called Symmetric Wasserstein Autoencoders (SWAEs). We propose to symmetrically match the joint distributions of the observed d
A standard Variational Autoencoder, with a Euclidean latent space, is structurally incapable of capturing topological properties of certain datasets. To remove topological obstructions, we introduce Diffusion Variational Autoencoders with arbitrary m
Previous work explored blending levels from existing games to create levels for a new game that mixes properties of the original games. In this paper, we use Variational Autoencoders (VAEs) for improving upon such techniques. VAEs are artificial neur