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This paper explores the task of Difficulty-Controllable Question Generation (DCQG), which aims at generating questions with required difficulty levels. Previous research on this task mainly defines the difficulty of a question as whether it can be correctly answered by a Question Answering (QA) system, lacking interpretability and controllability. In our work, we redefine question difficulty as the number of inference steps required to answer it and argue that Question Generation (QG) systems should have stronger control over the logic of generated questions. To this end, we propose a novel framework that progressively increases question difficulty through step-by-step rewriting under the guidance of an extracted reasoning chain. A dataset is automatically constructed to facilitate the research, on which extensive experiments are conducted to test the performance of our method.
Data-to-text generation can be conceptually divided into two parts: ordering and structuring the information (planning), and generating fluent language describing the information (realization). Modern neural generation systems conflate these two step
We investigate the less-explored task of generating open-ended questions that are typically answered by multiple sentences. We first define a new question type ontology which differentiates the nuanced nature of questions better than widely used ques
Latent space based GAN methods and attention based sequence to sequence models have achieved impressive results in text generation and unsupervised machine translation respectively. Leveraging the two domains, we propose an adversarial latent space b
We propose a new length-controllable abstractive summarization model. Recent state-of-the-art abstractive summarization models based on encoder-decoder models generate only one summary per source text. However, controllable summarization, especially
Most of the existing spoken language understanding systems can perform only semantic frame parsing based on a single-round user query. They cannot take users feedback to update/add/remove slot values through multiround interactions with users. In thi