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The paper presents the results of a behavioral experiment conducted between February 2020 and March 2021 at Universit`a Cattolica del Sacro Cuore, Milan Campus in which students were matched to either a human or a humanoid robotic partner to play an iterated Prisoners Dilemma. The results of a Logit estimation procedure show that subjects are more likely to cooperate with human rather robotic partners; that are more likely to cooperate after receiving a dialogic verbal reaction following the realization of a sub-obtimal social outcome; that the effect of the verbal reaction is independent on the nature of the partner. Our findings provide new evidence on the effect of verbal communication in strategic frameworks. Results are robust to the exclusion of students of Economics related subjects, to the inclusion of a set of psychological and behavioral controls, to the way subjects perceive robots behavior and to potential gender biases in human-human interactions.
In this paper we propose FlexHRC+, a hierarchical human-robot cooperation architecture designed to provide collaborative robots with an extended degree of autonomy when supporting human operators in high-variability shop-floor tasks. The architecture
We describe a multi-phased Wizard-of-Oz approach to collecting human-robot dialogue in a collaborative search and navigation task. The data is being used to train an initial automated robot dialogue system to support collaborative exploration tasks.
Personality has been identified as a vital factor in understanding the quality of human robot interactions. Despite this the research in this area remains fragmented and lacks a coherent framework. This makes it difficult to understand what we know a
Since the late 1990s when speech companies began providing their customer-service software in the market, people have gotten used to speaking to machines. As people interact more often with voice and gesture controlled machines, they expect the machi
A playtest is the process in which human testers are recruited to play video games and to reveal software bugs. Manual testing is expensive and time-consuming, especially when there are many mobile games to test and every software version requires fo