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We proposes a flexible person generation framework called Dressing in Order (DiOr), which supports 2D pose transfer, virtual try-on, and several fashion editing tasks. The key to DiOr is a novel recurrent generation pipeline to sequentially put garments on a person, so that trying on the same garments in different orders will result in different looks. Our system can produce dressing effects not achievable by existing work, including different interactions of garments (e.g., wearing a top tucked into the bottom or over it), as well as layering of multiple garments of the same type (e.g., jacket over shirt over t-shirt). DiOr explicitly encodes the shape and texture of each garment, enabling these elements to be edited separately. Joint training on pose transfer and inpainting helps with detail preservation and coherence of generated garments. Extensive evaluations show that DiOr outperforms other recent methods like ADGAN in terms of output quality, and handles a wide range of editing functions for which there is no direct supervision.
Person Re-identification (re-id) faces two major challenges: the lack of cross-view paired training data and learning discriminative identity-sensitive and view-invariant features in the presence of large pose variations. In this work, we address bot
Pose-guided person image generation and animation aim to transform a source person image to target poses. These tasks require spatial manipulation of source data. However, Convolutional Neural Networks are limited by the lack of ability to spatially
In this paper, we propose a novel approach to solve the pose guided person image generation task. We assume that the relation between pose and appearance information can be described by a simple matrix operation in hidden space. Based on this assumpt
2D image-based virtual try-on has attracted increased attention from the multimedia and computer vision communities. However, most of the existing image-based virtual try-on methods directly put both person and the in-shop clothing representations to
People often create art by following an artistic workflow involving multiple stages that inform the overall design. If an artist wishes to modify an earlier decision, significant work may be required to propagate this new decision forward to the fina