ترغب بنشر مسار تعليمي؟ اضغط هنا

Self-Supervision by Prediction for Object Discovery in Videos

153   0   0.0 ( 0 )
 نشر من قبل Beril Besbinar
 تاريخ النشر 2021
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Despite their irresistible success, deep learning algorithms still heavily rely on annotated data. On the other hand, unsupervised settings pose many challenges, especially about determining the right inductive bias in diverse scenarios. One scalable solution is to make the model generate the supervision for itself by leveraging some part of the input data, which is known as self-supervised learning. In this paper, we use the prediction task as self-supervision and build a novel object-centric model for image sequence representation. In addition to disentangling the notion of objects and the motion dynamics, our compositional structure explicitly handles occlusion and inpaints inferred objects and background for the composition of the predicted frame. With the aid of auxiliary loss functions that promote spatially and temporally consistent object representations, our self-supervised framework can be trained without the help of any manual annotation or pretrained network. Initial experiments confirm that the proposed pipeline is a promising step towards object-centric video prediction.



قيم البحث

اقرأ أيضاً

A large part of the current success of deep learning lies in the effectiveness of data -- more precisely: labelled data. Yet, labelling a dataset with human annotation continues to carry high costs, especially for videos. While in the image domain, r ecent methods have allowed to generate meaningful (pseudo-) labels for unlabelled datasets without supervision, this development is missing for the video domain where learning feature representations is the current focus. In this work, we a) show that unsupervised labelling of a video dataset does not come for free from strong feature encoders and b) propose a novel clustering method that allows pseudo-labelling of a video dataset without any human annotations, by leveraging the natural correspondence between the audio and visual modalities. An extensive analysis shows that the resulting clusters have high semantic overlap to ground truth human labels. We further introduce the first benchmarking results on unsupervised labelling of common video datasets Kinetics, Kinetics-Sound, VGG-Sound and AVE.
Action recognition in videos has attracted a lot of attention in the past decade. In order to learn robust models, previous methods usually assume videos are trimmed as short sequences and require ground-truth annotations of each video frame/sequence , which is quite costly and time-consuming. In this paper, given only video-level annotations, we propose a novel weakly supervised framework to simultaneously locate action frames as well as recognize actions in untrimmed videos. Our proposed framework consists of two major components. First, for action frame localization, we take advantage of the self-attention mechanism to weight each frame, such that the influence of background frames can be effectively eliminated. Second, considering that there are trimmed videos publicly available and also they contain useful information to leverage, we present an additional module to transfer the knowledge from trimmed videos for improving the classification performance in untrimmed ones. Extensive experiments are conducted on two benchmark datasets (i.e., THUMOS14 and ActivityNet1.3), and experimental results clearly corroborate the efficacy of our method.
In robotic applications, we often face the challenge of discovering new objects while having very little or no labelled training data. In this paper we explore the use of self-supervision provided by a robot traversing an environment to learn represe ntations of encountered objects. Knowledge of ego-motion and depth perception enables the agent to effectively associate multiple object proposals, which serve as training data for learning object representations from unlabelled images. We demonstrate the utility of this representation in two ways. First, we can automatically discover objects by performing clustering in the learned embedding space. Each resulting cluster contains examples of one instance seen from various viewpoints and scales. Second, given a small number of labeled images, we can efficiently learn detectors for these labels. In the few-shot regime, these detectors have a substantially higher mAP of 0.22 compared to 0.12 of off-the-shelf standard detectors trained on this limited data. Thus, the proposed self-supervision results in effective environment specific object discovery and detection at no or very small human labeling cost.
Training high-accuracy object detection models requires large and diverse annotated datasets. However, creating these data-sets is time-consuming and expensive since it relies on human annotators. We design, implement, and evaluate TagMe, a new appro ach for automatic object annotation in videos that uses GPS data. When the GPS trace of an object is available, TagMe matches the objects motion from GPS trace and the pixels motions in the video to find the pixels belonging to the object in the video and creates the bounding box annotations of the object. TagMe works using passive data collection and can continuously generate new object annotations from outdoor video streams without any human annotators. We evaluate TagMe on a dataset of 100 video clips. We show TagMe can produce high-quality object annotations in a fully-automatic and low-cost way. Compared with the traditional human-in-the-loop solution, TagMe can produce the same amount of annotations at a much lower cost, e.g., up to 110x.
Deep-learning-based algorithms have led to impressive results in visual-saliency prediction, but the impact of noise in training gaze data has been largely overlooked. This issue is especially relevant for videos, where the gaze data tends to be inco mplete, and thus noisier, compared to images. Therefore, we propose a noise-aware training (NAT) paradigm for visual-saliency prediction that quantifies the uncertainty arising from gaze data incompleteness and inaccuracy, and accounts for it in training. We demonstrate the advantage of NAT independently of the adopted model architecture, loss function, or training dataset. Given its robustness to the noise in incomplete training datasets, NAT ushers in the possibility of designing gaze datasets with fewer human subjects. We also introduce the first dataset that offers a video-game context for video-saliency research, with rich temporal semantics, and multiple gaze attractors per frame.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا