ترغب بنشر مسار تعليمي؟ اضغط هنا

Multi-Agent Multi-Armed Bandits with Limited Communication

160   0   0.0 ( 0 )
 نشر من قبل Mridul Agarwal
 تاريخ النشر 2021
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

We consider the problem where $N$ agents collaboratively interact with an instance of a stochastic $K$ arm bandit problem for $K gg N$. The agents aim to simultaneously minimize the cumulative regret over all the agents for a total of $T$ time steps, the number of communication rounds, and the number of bits in each communication round. We present Limited Communication Collaboration - Upper Confidence Bound (LCC-UCB), a doubling-epoch based algorithm where each agent communicates only after the end of the epoch and shares the index of the best arm it knows. With our algorithm, LCC-UCB, each agent enjoys a regret of $tilde{O}left(sqrt{({K/N}+ N)T}right)$, communicates for $O(log T)$ steps and broadcasts $O(log K)$ bits in each communication step. We extend the work to sparse graphs with maximum degree $K_G$, and diameter $D$ and propose LCC-UCB-GRAPH which enjoys a regret bound of $tilde{O}left(Dsqrt{(K/N+ K_G)DT}right)$. Finally, we empirically show that the LCC-UCB and the LCC-UCB-GRAPH algorithm perform well and outperform strategies that communicate through a central node



قيم البحث

اقرأ أيضاً

We propose a targeted communication architecture for multi-agent reinforcement learning, where agents learn both what messages to send and whom to address them to while performing cooperative tasks in partially-observable environments. This targeting behavior is learnt solely from downstream task-specific reward without any communication supervision. We additionally augment this with a multi-round communication approach where agents coordinate via multiple rounds of communication before taking actions in the environment. We evaluate our approach on a diverse set of cooperative multi-agent tasks, of varying difficulties, with varying number of agents, in a variety of environments ranging from 2D grid layouts of shapes and simulated traffic junctions to 3D indoor environments, and demonstrate the benefits of targeted and multi-round communication. Moreover, we show that the targeted communication strategies learned by agents are interpretable and intuitive. Finally, we show that our architecture can be easily extended to mixed and competitive environments, leading to improved performance and sample complexity over recent state-of-the-art approaches.
This paper studies a new variant of the stochastic multi-armed bandits problem, where the learner has access to auxiliary information about the arms. The auxiliary information is correlated with the arm rewards, which we treat as control variates. In many applications, the arm rewards are a function of some exogenous values, whose mean value is known a priori from historical data and hence can be used as control variates. We use the control variates to obtain mean estimates with smaller variance and tighter confidence bounds. We then develop an algorithm named UCB-CV that uses improved estimates. We characterize the regret bounds in terms of the correlation between the rewards and control variates. The experiments on synthetic data validate the performance guarantees of our proposed algorithm.
77 - Junyan Liu , Shuai Li , Dapeng Li 2021
We study the problem of stochastic bandits with adversarial corruptions in the cooperative multi-agent setting, where $V$ agents interact with a common $K$-armed bandit problem, and each pair of agents can communicate with each other to expedite the learning process. In the problem, the rewards are independently sampled from distributions across all agents and rounds, but they may be corrupted by an adversary. Our goal is to minimize both the overall regret and communication cost across all agents. We first show that an additive term of corruption is unavoidable for any algorithm in this problem. Then, we propose a new algorithm that is agnostic to the level of corruption. Our algorithm not only achieves near-optimal regret in the stochastic setting, but also obtains a regret with an additive term of corruption in the corrupted setting, while maintaining efficient communication. The algorithm is also applicable for the single-agent corruption problem, and achieves a high probability regret that removes the multiplicative dependence of $K$ on corruption level. Our result of the single-agent case resolves an open question from Gupta et al. [2019].
We discuss the problem of learning collaborative behaviour through communication in multi-agent systems using deep reinforcement learning. A connectivity-driven communication (CDC) algorithm is proposed to address three key aspects: what agents to in volve in the communication, what information content to share, and how often to share it. The multi-agent system is modelled as a weighted graph with nodes representing agents. The unknown edge weights reflect the degree of communication between pairs of agents, which depends on a diffusion process on the graph - the heat kernel. An optimal communication strategy, tightly coupled with overall graph topology, is learned end-to-end concurrently with the agents policy so as to maximise future expected returns. Empirical results show that CDC is capable of superior performance over alternative algorithms for a range of cooperative navigation tasks, and that the learned graph structures can be interpretable.
We introduce a new class of reinforcement learning methods referred to as {em episodic multi-armed bandits} (eMAB). In eMAB the learner proceeds in {em episodes}, each composed of several {em steps}, in which it chooses an action and observes a feedb ack signal. Moreover, in each step, it can take a special action, called the $stop$ action, that ends the current episode. After the $stop$ action is taken, the learner collects a terminal reward, and observes the costs and terminal rewards associated with each step of the episode. The goal of the learner is to maximize its cumulative gain (i.e., the terminal reward minus costs) over all episodes by learning to choose the best sequence of actions based on the feedback. First, we define an {em oracle} benchmark, which sequentially selects the actions that maximize the expected immediate gain. Then, we propose our online learning algorithm, named {em FeedBack Adaptive Learning} (FeedBAL), and prove that its regret with respect to the benchmark is bounded with high probability and increases logarithmically in expectation. Moreover, the regret only has polynomial dependence on the number of steps, actions and states. eMAB can be used to model applications that involve humans in the loop, ranging from personalized medical screening to personalized web-based education, where sequences of actions are taken in each episode, and optimal behavior requires adapting the chosen actions based on the feedback.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا