ﻻ يوجد ملخص باللغة العربية
We introduce environment predictive coding, a self-supervised approach to learn environment-level representations for embodied agents. In contrast to prior work on self-supervised learning for images, we aim to jointly encode a series of images gathered by an agent as it moves about in 3D environments. We learn these representations via a zone prediction task, where we intelligently mask out portions of an agents trajectory and predict them from the unmasked portions, conditioned on the agents camera poses. By learning such representations on a collection of videos, we demonstrate successful transfer to multiple downstream navigation-oriented tasks. Our experiments on the photorealistic 3D environments of Gibson and Matterport3D show that our method outperforms the state-of-the-art on challenging tasks with only a limited budget of experience.
Adversarial attacks are valuable for providing insights into the blind-spots of deep learning models and help improve their robustness. Existing work on adversarial attacks have mainly focused on static scenes; however, it remains unclear whether suc
While deep reinforcement learning (RL) promises freedom from hand-labeled data, great successes, especially for Embodied AI, require significant work to create supervision via carefully shaped rewards. Indeed, without shaped rewards, i.e., with only
Reliable detection of anomalies is crucial when deploying machine learning models in practice, but remains challenging due to the lack of labeled data. To tackle this challenge, contrastive learning approaches are becoming increasingly popular, given
Action recognition is a key problem in computer vision that labels videos with a set of predefined actions. Capturing both, semantic content and motion, along the video frames is key to achieve high accuracy performance on this task. Most of the stat
We revisit the problem of Object-Goal Navigation (ObjectNav). In its simplest form, ObjectNav is defined as the task of navigating to an object, specified by its label, in an unexplored environment. In particular, the agent is initialized at a random