ترغب بنشر مسار تعليمي؟ اضغط هنا

Non-Rigid Puzzles

152   0   0.0 ( 0 )
 نشر من قبل Or Litany
 تاريخ النشر 2020
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Shape correspondence is a fundamental problem in computer graphics and vision, with applications in various problems including animation, texture mapping, robotic vision, medical imaging, archaeology and many more. In settings where the shapes are allowed to undergo non-rigid deformations and only partial views are available, the problem becomes very challenging. To this end, we present a non-rigid multi-part shape matching algorithm. We assume to be given a reference shape and its multiple parts undergoing a non-rigid deformation. Each of these query parts can be additionally contaminated by clutter, may overlap with other parts, and there might be missing parts or redundant ones. Our method simultaneously solves for the segmentation of the reference model, and for a dense correspondence to (subsets of) the parts. Experimental results on synthetic as well as real scans demonstrate the effectiveness of our method in dealing with this challenging matching scenario.



قيم البحث

اقرأ أيضاً

We propose C3DPO, a method for extracting 3D models of deformable objects from 2D keypoint annotations in unconstrained images. We do so by learning a deep network that reconstructs a 3D object from a single view at a time, accounting for partial occ lusions, and explicitly factoring the effects of viewpoint changes and object deformations. In order to achieve this factorization, we introduce a novel regularization technique. We first show that the factorization is successful if, and only if, there exists a certain canonicalization function of the reconstructed shapes. Then, we learn the canonicalization function together with the reconstruction one, which constrains the result to be consistent. We demonstrate state-of-the-art reconstruction results for methods that do not use ground-truth 3D supervision for a number of benchmarks, including Up3D and PASCAL3D+. Source code has been made available at https://github.com/facebookresearch/c3dpo_nrsfm.
We present Non-Rigid Neural Radiance Fields (NR-NeRF), a reconstruction and novel view synthesis approach for general non-rigid dynamic scenes. Our approach takes RGB images of a dynamic scene as input (e.g., from a monocular video recording), and cr eates a high-quality space-time geometry and appearance representation. We show that a single handheld consumer-grade camera is sufficient to synthesize sophisticated renderings of a dynamic scene from novel virtual camera views, e.g. a `bullet-time video effect. NR-NeRF disentangles the dynamic scene into a canonical volume and its deformation. Scene deformation is implemented as ray bending, where straight rays are deformed non-rigidly. We also propose a novel rigidity network to better constrain rigid regions of the scene, leading to more stable results. The ray bending and rigidity network are trained without explicit supervision. Our formulation enables dense correspondence estimation across views and time, and compelling video editing applications such as motion exaggeration. Our code will be open sourced.
93 - Chen Kong , Simon Lucey 2019
Current non-rigid structure from motion (NRSfM) algorithms are mainly limited with respect to: (i) the number of images, and (ii) the type of shape variability they can handle. This has hampered the practical utility of NRSfM for many applications wi thin vision. In this paper we propose a novel deep neural network to recover camera poses and 3D points solely from an ensemble of 2D image coordinates. The proposed neural network is mathematically interpretable as a multi-layer block sparse dictionary learning problem, and can handle problems of unprecedented scale and shape complexity. Extensive experiments demonstrate the impressive performance of our approach where we exhibit superior precision and robustness against all available state-of-the-art works in the order of magnitude. We further propose a quality measure (based on the network weights) which circumvents the need for 3D ground-truth to ascertain the confidence we have in the reconstruction.
153 - Junyan Wang , Kap-Luk Chan 2014
The same type of objects in different images may vary in their shapes because of rigid and non-rigid shape deformations, occluding foreground as well as cluttered background. The problem concerned in this work is the shape extraction in such challeng ing situations. We approach the shape extraction through shape alignment and recovery. This paper presents a novel and general method for shape alignment and recovery by using one example shapes based on deterministic energy minimization. Our idea is to use general model of shape deformation in minimizing active contour energies. Given emph{a priori} form of the shape deformation, we show how the curve evolution equation corresponding to the shape deformation can be derived. The curve evolution is called the prior variation shape evolution (PVSE). We also derive the energy-minimizing PVSE for minimizing active contour energies. For shape recovery, we propose to use the PVSE that deforms the shape while preserving its shape characteristics. For choosing such shape-preserving PVSE, a theory of shape preservability of the PVSE is established. Experimental results validate the theory and the formulations, and they demonstrate the effectiveness of our method.
87 - Chen Kong , Simon Lucey 2019
All current non-rigid structure from motion (NRSfM) algorithms are limited with respect to: (i) the number of images, and (ii) the type of shape variability they can handle. This has hampered the practical utility of NRSfM for many applications withi n vision. In this paper we propose a novel deep neural network to recover camera poses and 3D points solely from an ensemble of 2D image coordinates. The proposed neural network is mathematically interpretable as a multi-layer block sparse dictionary learning problem, and can handle problems of unprecedented scale and shape complexity. Extensive experiments demonstrate the impressive performance of our approach where we exhibit superior precision and robustness against all available state-of-the-art works. The considerable model capacity of our approach affords remarkable generalization to unseen data. We propose a quality measure (based on the network weights) which circumvents the need for 3D ground-truth to ascertain the confidence we have in the reconstruction. Once the networks weights are estimated (for a non-rigid object) we show how our approach can effectively recover 3D shape from a single image -- outperforming comparable methods that rely on direct 3D supervision.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا