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Recognizing people by faces and other biometrics has been extensively studied in computer vision. But these techniques do not work for identifying the wearer of an egocentric (first-person) camera because that person rarely (if ever) appears in their own first-person view. But while ones own face is not frequently visible, their hands are: in fact, hands are among the most common objects in ones own field of view. It is thus natural to ask whether the appearance and motion patterns of peoples hands are distinctive enough to recognize them. In this paper, we systematically study the possibility of Egocentric Hand Identification (EHI) with unconstrained egocentric hand gestures. We explore several different visual cues, including color, shape, skin texture, and depth maps to identify users hands. Extensive ablation experiments are conducted to analyze the properties of hands that are most distinctive. Finally, we show that EHI can improve generalization of other tasks, such as gesture recognition, by training adversarially to encourage these models to ignore differences between users.
We present an approach for real-time, robust and accurate hand pose estimation from moving egocentric RGB-D cameras in cluttered real environments. Existing methods typically fail for hand-object interactions in cluttered scenes imaged from egocentri
In cases of serious crime, including sexual abuse, often the only available information with demonstrated potential for identification is images of the hands. Since this evidence is captured in uncontrolled situations, it is difficult to analyse. As
In this paper, we propose a novel hand-based person recognition method for the purpose of criminal investigations since the hand image is often the only available information in cases of serious crime such as sexual abuse. Our proposed method, Multi-
Defining methods for the automatic understanding of gestures is of paramount importance in many application contexts and in Virtual Reality applications for creating more natural and easy-to-use human-computer interaction methods. In this paper, we p
Sketches are the most abstract 2D representations of real-world objects. Although a sketch usually has geometrical distortion and lacks visual cues, humans can effortlessly envision a 3D object from it. This indicates that sketches encode the appropr