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Vision-based robotics often separates the control loop into one module for perception and a separate module for control. It is possible to train the whole system end-to-end (e.g. with deep RL), but doing it from scratch comes with a high sample complexity cost and the final result is often brittle, failing unexpectedly if the test environment differs from that of training. We study the effects of using mid-level visual representations (features learned asynchronously for traditional computer vision objectives), as a generic and easy-to-decode perceptual state in an end-to-end RL framework. Mid-level representations encode invariances about the world, and we show that they aid generalization, improve sample complexity, and lead to a higher final performance. Compared to other approaches for incorporating invariances, such as domain randomization, asynchronously trained mid-level representations scale better: both to harder problems and to larger domain shifts. In practice, this means that mid-level representations could be used to successfully train policies for tasks where domain randomization and learning-from-scratch failed. We report results on both manipulation and navigation tasks, and for navigation include zero-shot sim-to-real experiments on real robots.
How much does having visual priors about the world (e.g. the fact that the world is 3D) assist in learning to perform downstream motor tasks (e.g. delivering a package)? We study this question by integrating a generic perceptual skill set (e.g. a dis
Planning for robotic manipulation requires reasoning about the changes a robot can affect on objects. When such interactions can be modelled analytically, as in domains with rigid objects, efficient planning algorithms exist. However, in both domesti
Automation of surgical tasks using cable-driven robots is challenging due to backlash, hysteresis, and cable tension, and these issues are exacerbated as surgical instruments must often be changed during an operation. In this work, we propose a frame
Sequential manipulation tasks require a robot to perceive the state of an environment and plan a sequence of actions leading to a desired goal state, where the ability to reason about spatial relationships among object entities from raw sensor inputs
Guessing games are a prototypical instance of the learning by interacting paradigm. This work investigates how well an artificial agent can benefit from playing guessing games when later asked to perform on novel NLP downstream tasks such as Visual Q