ترغب بنشر مسار تعليمي؟ اضغط هنا

ORBBuf: A Robust Buffering Method for Remote Visual SLAM

73   0   0.0 ( 0 )
 نشر من قبل Yu-Ping Wang
 تاريخ النشر 2020
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

The data loss caused by unreliable network seriously impacts the results of remote visual SLAM systems. From our experiment, a loss of less than 1 second of data can cause a visual SLAM algorithm to lose tracking. We present a novel buffering method, ORBBuf, to reduce the impact of data loss on remote visual SLAM systems. We model the buffering problem as an optimization problem by introducing a similarity metric between frames. To solve the buffering problem, we present an efficient greedy-like algorithm to discard the frames that have the least impact on the quality of SLAM results. We implement our ORBBuf method on ROS, a widely used middleware framework. Through an extensive evaluation on real-world scenarios and tens of gigabytes of datasets, we demonstrate that our ORBBuf method can be applied to different state-estimation algorithms (DSO and VINS-Fusion), different sensor data (both monocular images and stereo images), different scenes (both indoor and outdoor), and different network environments (both WiFi networks and 4G networks). Our experimental results indicate that the network losses indeed affect the SLAM results, and our ORBBuf method can reduce the RMSE up to 50 times comparing with the Drop-Oldest and Random buffering methods.



قيم البحث

اقرأ أيضاً

Visual-inertial SLAM (VI-SLAM) requires a good initial estimation of the initial velocity, orientation with respect to gravity and gyroscope and accelerometer biases. In this paper we build on the initialization method proposed by Martinelli and exte nded by Kaiser et al. , modifying it to be more general and efficient. We improve accuracy with several rounds of visual-inertial bundle adjustment, and robustify the method with novel observability and consensus tests, that discard erroneous solutions. Our results on the EuRoC dataset show that, while the original method produces scale errors up to 156%, our method is able to consistently initialize in less than two seconds with scale errors around 5%, which can be further reduced to less than 1% performing visual-inertial bundle adjustment after ten seconds.
158 - Cyril Roussillon 2012
This article presents a new open-source C++ implementation to solve the SLAM problem, which is focused on genericity, versatility and high execution speed. It is based on an original object oriented architecture, that allows the combination of numero us sensors and landmark types, and the integration of various approaches proposed in the literature. The system capacities are illustrated by the presentation of an inertial/vision SLAM approach, for which several improvements over existing methods have been introduced, and that copes with very high dynamic motions. Results with a hand-held camera are presented.
129 - Ke Wang , Sai Ma , Junlan Chen 2020
Recently, the philosophy of visual saliency and attention has started to gain popularity in the robotics community. Therefore, this paper aims to mimic this mechanism in SLAM framework by using saliency prediction model. Comparing with traditional SL AM that treated all feature points as equal important in optimization process, we think that the salient feature points should play more important role in optimization process. Therefore, we proposed a saliency model to predict the saliency map, which can capture both scene semantic and geometric information. Then, we proposed Salient Bundle Adjustment by using the value of saliency map as the weight of the feature points in traditional Bundle Adjustment approach. Exhaustive experiments conducted with the state-of-the-art algorithm in KITTI and EuRoc datasets show that our proposed algorithm outperforms existing algorithms in both indoor and outdoor environments. Finally, we will make our saliency dataset and relevant source code open-source for enabling future research.
In this paper, we present an active visual SLAM approach for omnidirectional robots. The goal is to generate control commands that allow such a robot to simultaneously localize itself and map an unknown environment while maximizing the amount of info rmation gained and consume as low energy as possible. Leveraging the robots independent translation and rotation control, we introduce a multi-layered approach for active V-SLAM. The top layer decides on informative goal locations and generates highly informative paths to them. The second and third layers actively re-plan and execute the path, exploiting the continuously updated map and local features information. Moreover, we introduce two utility formulations to account for the obstacle presence in the field of view and the robots location. Through rigorous simulations, real robot experiments and comparisons with the state-of-the-art methods, we demonstrate that our approach achieves similar coverage results with lesser overall map entropy. This is obtained while keeping the traversed distance up to 39% shorter than the other methods and without increasing the wheels total rotation amount. Code and implementation details are provided as opensource.
SLAM (Simultaneous Localization And Mapping) seeks to provide a moving agent with real-time self-localization. To achieve real-time speed, SLAM incrementally propagates position estimates. This makes SLAM fast but also makes it vulnerable to local po se estimation failures. As local pose estimation is ill-conditioned, local pose estimation failures happen regularly, making the overall SLAM system brittle. This paper attempts to correct this problem. We note that while local pose estimation is ill-conditioned, pose estimation over longer sequences is well-conditioned. Thus, local pose estimation errors eventually manifest themselves as mapping inconsistencies. When this occurs, we save the current map and activate two new SLAM threads. One processes incoming frames to create a new map and the other, recovery thread, backtracks to link new and old maps together. This creates a Dual-SLAM framework that maintains real-time performance while being robust to local pose estimation failures. Evaluation on benchmark datasets shows Dual-SLAM can reduce failures by a dramatic $88%$.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا