ترغب بنشر مسار تعليمي؟ اضغط هنا

Towards Safe Locomotion Navigation in Partially Observable Environments with Uneven Terrain

100   0   0.0 ( 0 )
 نشر من قبل Abdulaziz Shamsah
 تاريخ النشر 2020
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

This study proposes an integrated task and motion planning method for dynamic locomotion in partially observable environments with multi-level safety guarantees. This layered planning framework is composed of a high-level symbolic task planner and a low-level phase-space motion planner. A belief abstraction at the task planning level enables belief estimation of dynamic obstacle locations and guarantees navigation safety with collision avoidance. The high-level task planner, i.e., a two-level navigation planner, employs linear temporal logic for a reactive game synthesis between the robot and its environment while incorporating low-level safe keyframe policies into formal task specification design. The synthesized task planner commands a series of locomotion actions including walking step length, step height, and heading angle changes, to the underlying keyframe decision-maker, which further determines the robot center-of-mass apex velocity keyframe. The low-level phase-space planner uses a reduced-order locomotion model to generate non-periodic trajectories meeting balancing safety criteria for straight and steering walking. These criteria are characterized by constraints on locomotion keyframe states, and are used to define keyframe transition policies via viability kernels. Simulation results of a Cassie bipedal robot designed by Agility Robotics demonstrate locomotion maneuvering in a three-dimensional, partially observable environment consisting of dynamic obstacles and uneven terrain.



قيم البحث

اقرأ أيضاً

Robots are increasingly operating in indoor environments designed for and shared with people. However, robots working safely and autonomously in uneven and unstructured environments still face great challenges. Many modern indoor environments are des igned with wheelchair accessibility in mind. This presents an opportunity for wheeled robots to navigate through sloped areas while avoiding staircases. In this paper, we present an integrated software and hardware system for autonomous mobile robot navigation in uneven and unstructured indoor environments. This modular and reusable software framework incorporates capabilities of perception and navigation. Our robot first builds a 3D OctoMap representation for the uneven environment with the 3D mapping using wheel odometry, 2D laser and RGB-D data. Then we project multilayer 2D occupancy maps from OctoMap to generate the the traversable map based on layer differences. The safe traversable map serves as the input for efficient autonomous navigation. Furthermore, we employ a variable step size Rapidly Exploring Random Trees that could adjust the step size automatically, eliminating tuning step sizes according to environments. We conduct extensive experiments in simulation and real-world, demonstrating the efficacy and efficiency of our system.
We present Terrain Traversability Mapping (TTM), a real-time mapping approach for terrain traversability estimation and path planning for autonomous excavators in an unstructured environment. We propose an efficient learning-based geometric method to extract terrain features from RGB images and 3D pointclouds and incorporate them into a global map for planning and navigation for autonomous excavation. Our method used the physical characteristics of the excavator, including maximum climbing degree and other machine specifications, to determine the traversable area. Our method can adapt to changing environments and update the terrain information in real-time. Moreover, we prepare a novel dataset, Autonomous Excavator Terrain (AET) dataset, consisting of RGB images from construction sites with seven categories according to navigability. We integrate our mapping approach with planning and control modules in an autonomous excavator navigation system, which outperforms previous method by 49.3% in terms of success rate based on existing planning schemes. With our mapping the excavator can navigate through unstructured environments consisting of deep pits, steep hills, rock piles, and other complex terrain features.
We propose to take a novel approach to robot system design where each building block of a larger system is represented as a differentiable program, i.e. a deep neural network. This representation allows for integrating algorithmic planning and deep l earning in a principled manner, and thus combine the benefits of model-free and model-based methods. We apply the proposed approach to a challenging partially observable robot navigation task. The robot must navigate to a goal in a previously unseen 3-D environment without knowing its initial location, and instead relying on a 2-D floor map and visual observations from an onboard camera. We introduce the Navigation Networks (NavNets) that encode state estimation, planning and acting in a single, end-to-end trainable recurrent neural network. In preliminary simulation experiments we successfully trained navigation networks to solve the challenging partially observable navigation task.
This paper presents a provably correct method for robot navigation in 2D environments cluttered with familiar but unexpected non-convex, star-shaped obstacles as well as completely unknown, convex obstacles. We presuppose a limited range onboard sens or, capable of recognizing, localizing and (leveraging ideas from constructive solid geometry) generating online from its catalogue of the familiar, non-convex shapes an implicit representation of each one. These representations underlie an online change of coordinates to a completely convex model planning space wherein a previously developed online construction yields a provably correct reactive controller that is pulled back to the physically sensed representation to generate the actual robot commands. We extend the construction to differential drive robots, and suggest the empirical utility of the proposed control architecture using both formal proofs and numerical simulations.
Planning high-speed trajectories for UAVs in unknown environments requires algorithmic techniques that enable fast reaction times to guarantee safety as more information about the environment becomes available. The standard approaches that ensure saf ety by enforcing a stop condition in the free-known space can severely limit the speed of the vehicle, especially in situations where much of the world is unknown. Moreover, the ad-hoc time and interval allocation scheme usually imposed on the trajectory also leads to conservative and slower trajectories. This work proposes FASTER (Fast and Safe Trajectory Planner) to ensure safety without sacrificing speed. FASTER obtains high-speed trajectories by enabling the local planner to optimize in both the free-known and unknown spaces. Safety is ensured by always having a safe back-up trajectory in the free-known space. The MIQP formulation proposed also allows the solver to choose the trajectory interval allocation. FASTER is tested extensively in simulation and in real hardware, showing flights in unknown cluttered environments with velocities up to 7.8m/s, and experiments at the maximum speed of a skid-steer ground robot (2m/s).
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا