ترغب بنشر مسار تعليمي؟ اضغط هنا

Where to Map? Iterative Rover-Copter Path Planning for Mars Exploration

83   0   0.0 ( 0 )
 نشر من قبل Takahiro Sasaki
 تاريخ النشر 2020
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

In addition to conventional ground rovers, the Mars 2020 mission will send a helicopter to Mars. The copters high-resolution data helps the rover to identify small hazards such as steps and pointy rocks, as well as providing rich textual information useful to predict perception performance. In this paper, we consider a three-agent system composed of a Mars rover, copter, and orbiter. The objective is to provide good localization to the rover by selecting an optimal path that minimizes the localization uncertainty accumulation during the rovers traverse. To achieve this goal, we quantify the localizability as a goodness measure associated with the map, and conduct a joint-space search over rovers path and copters perceptual actions given prior information from the orbiter. We jointly address where to map by the copter and where to drive by the rover using the proposed iterative copter-rover path planner. We conducted numerical simulations using the map of Mars 2020 landing site to demonstrate the effectiveness of the proposed planner.



قيم البحث

اقرأ أيضاً

Enhanced AutoNav (ENav), the baseline surface navigation software for NASAs Perseverance rover, sorts a list of candidate paths for the rover to traverse, then uses the Approximate Clearance Evaluation (ACE) algorithm to evaluate whether the most hig hly ranked paths are safe. ACE is crucial for maintaining the safety of the rover, but is computationally expensive. If the most promising candidates in the list of paths are all found to be infeasible, ENav must continue to search the list and run time-consuming ACE evaluations until a feasible path is found. In this paper, we present two heuristics that, given a terrain heightmap around the rover, produce cost estimates that more effectively rank the candidate paths before ACE evaluation. The first heuristic uses Sobel operators and convolution to incorporate the cost of traversing high-gradient terrain. The second heuristic uses a machine learning (ML) model to predict areas that will be deemed untraversable by ACE. We used physics simulations to collect training data for the ML model and to run Monte Carlo trials to quantify navigation performance across a variety of terrains with various slopes and rock distributions. Compared to ENavs baseline performance, integrating the heuristics can lead to a significant reduction in ACE evaluations and average computation time per planning cycle, increase path efficiency, and maintain or improve the rate of successful traverses. This strategy of targeting specific bottlenecks with ML while maintaining the original ACE safety checks provides an example of how ML can be infused into planetary science missions and other safety-critical software.
The problem of constrained coverage path planning involves a robot trying to cover maximum area of an environment under some constraints that appear as obstacles in the map. Out of the several coverage path planning methods, we consider augmenting th e linear sweep-based coverage method to achieve minimum energy/ time optimality along with maximum area coverage. In addition, we also study the effects of variation of different parameters on the performance of the modified method.
Anytime sampling-based methods are an attractive technique for solving kino-dynamic motion planning problems. These algorithms scale well to higher dimensions and can efficiently handle state and control constraints. However, an intelligent explorati on strategy is required to accelerate their convergence and avoid redundant computations. Using ideas from reachability analysis, this work defines a Time-Informed Set, that focuses the search for time-optimal kino-dynamic planning after an initial solution is found. Such a Time-Informed Set (TIS) includes all trajectories that can potentially improve the current best solution and hence exploration outside this set is redundant. Benchmarking experiments show that an exploration strategy based on the TIS can accelerate the convergence of sampling-based kino-dynamic motion planners.
124 - Shuowen Zhang , Rui Zhang 2019
In this paper, we study the path planning for a cellular-connected unmanned aerial vehicle (UAV) to minimize its flying distance from given initial to final locations, while ensuring a target link quality in terms of the large-scale channel gain with each of its associated ground base stations (GBSs) during the flight. To this end, we propose the use of radio map that provides the information on the large-scale channel gains between each GBS and uniformly sampled locations on a three-dimensional (3D) grid over the region of interest, which are assumed to be time-invariant due to the generally static and large-size obstacles therein (e.g., buildings). Based on the given radio maps of the GBSs, we first obtain the optimal UAV path by solving an equivalent shortest path problem (SPP) in graph theory. To reduce the computation complexity of the optimal solution, we further propose a grid quantization method whereby the grid points in each GBSs radio map are more coarsely sampled by exploiting the spatial channel correlation over neighboring grids. Then, we solve the approximate SPP over the reduced-size radio map (graph) more efficiently. Numerical results show that the proposed solutions can effectively minimize the flying distance of the UAV subject to its communication quality constraint. Moreover, a flexible trade-off between performance and complexity can be achieved by adjusting the quantization ratio for the radio map.
Customized grippers have broad applications in industrial assembly lines. Compared with general parallel grippers, the customized grippers have specifically designed fingers to increase the contact area with the workpieces and improve the grasp robus tness. However, grasp planning for customized grippers is challenging due to the object variations, surface contacts and structural constraints of the grippers. In this paper, an iterative surface fitting (ISF) algorithm is proposed to plan grasps for customized grippers. ISF simultaneously searches for optimal gripper transformation and finger displacement by minimizing the surface fitting error. A guided sampling is introduced to avoid ISF getting stuck in local optima and improve the collision avoidance performance. The proposed algorithm is able to consider the structural constraints of the gripper and plan optimal grasps in real-time. The effectiveness of the algorithm is verified by both simulations and experiments. The experimental videos are available at: http://me.berkeley.edu/%7Eyongxiangfan/CASE2018/caseisf.html
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا