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It is laborious to manually label point cloud data for training high-quality 3D object detectors. This work proposes a weakly supervised approach for 3D object detection, only requiring a small set of weakly annotated scenes, associated with a few precisely labeled object instances. This is achieved by a two-stage architecture design. Stage-1 learns to generate cylindrical object proposals under weak supervision, i.e., only the horizontal centers of objects are click-annotated on birds view scenes. Stage-2 learns to refine the cylindrical proposals to get cuboids and confidence scores, using a few well-labeled object instances. Using only 500 weakly annotated scenes and 534 precisely labeled vehicle instances, our method achieves 85-95% the performance of current top-leading, fully supervised detectors (which require 3, 712 exhaustively and precisely annotated scenes with 15, 654 instances). More importantly, with our elaborately designed network architecture, our trained model can be applied as a 3D object annotator, allowing both automatic and active working modes. The annotations generated by our model can be used to train 3D object detectors with over 94% of their original performance (under manually labeled data). Our experiments also show our models potential in boosting performance given more training data. Above designs make our approach highly practical and introduce new opportunities for learning 3D object detection with reduced annotation burden.
A crucial task in scene understanding is 3D object detection, which aims to detect and localize the 3D bounding boxes of objects belonging to specific classes. Existing 3D object detectors heavily rely on annotated 3D bounding boxes during training,
Monocular 3D detection currently struggles with extremely lower detection rates compared to LiDAR-based methods. The poor accuracy is mainly caused by the absence of accurate location cues due to the ill-posed nature of monocular imagery. LiDAR point
While current 3D object recognition research mostly focuses on the real-time, onboard scenario, there are many offboard use cases of perception that are largely under-explored, such as using machines to automatically generate high-quality 3D labels.
In this preliminary work we attempt to apply submanifold sparse convolution to the task of 3D person detection. In particular, we present Person-MinkUNet, a single-stage 3D person detection network based on Minkowski Engine with U-Net architecture. T
When localizing and detecting 3D objects for autonomous driving scenes, obtaining information from multiple sensor (e.g. camera, LIDAR) typically increases the robustness of 3D detectors. However, the efficient and effective fusion of different featu