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Exploration is essential for reinforcement learning (RL). To face the challenges of exploration, we consider a reward-free RL framework that completely separates exploration from exploitation and brings new challenges for exploration algorithms. In the exploration phase, the agent learns an exploratory policy by interacting with a reward-free environment and collects a dataset of transitions by executing the policy. In the planning phase, the agent computes a good policy for any reward function based on the dataset without further interacting with the environment. This framework is suitable for the meta RL setting where there are many reward functions of interest. In the exploration phase, we propose to maximize the Renyi entropy over the state-action space and justify this objective theoretically. The success of using Renyi entropy as the objective results from its encouragement to explore the hard-to-reach state-actions. We further deduce a policy gradient formulation for this objective and design a practical exploration algorithm that can deal with complex environments. In the planning phase, we solve for good policies given arbitrary reward functions using a batch RL algorithm. Empirically, we show that our exploration algorithm is effective and sample efficient, and results in superior policies for arbitrary reward functions in the planning phase.
Reward-free exploration is a reinforcement learning setting studied by Jin et al. (2020), who address it by running several algorithms with regret guarantees in parallel. In our work, we instead give a more natural adaptive approach for reward-free e
Inspired by the Reward-Biased Maximum Likelihood Estimate method of adaptive control, we propose RBMLE -- a novel family of learning algorithms for stochastic multi-armed bandits (SMABs). For a broad range of SMABs including both the parametric Expon
We study incentivized exploration for the multi-armed bandit (MAB) problem where the players receive compensation for exploring arms other than the greedy choice and may provide biased feedback on reward. We seek to understand the impact of this drif
We study bandits and reinforcement learning (RL) subject to a conservative constraint where the agent is asked to perform at least as well as a given baseline policy. This setting is particular relevant in real-world domains including digital marketi
We propose a bandit algorithm that explores by randomizing its history of rewards. Specifically, it pulls the arm with the highest mean reward in a non-parametric bootstrap sample of its history with pseudo rewards. We design the pseudo rewards such