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This paper studies low-latency streaming codes for the multi-hop network. The source is transmitting a sequence of messages (streaming messages) to a destination through a chain of relays where each hop is subject to packet erasures. Every source message has to be recovered perfectly at the destination within a delay constraint of $T$ time slots. In any sliding window of $T+1$ time slots, we assume no more than $N_j$ erasures introduced by the $j$th hop channel. The capacity in case of a single relay (a three-node network) was derived by Fong [1], et al. While the converse derived for the three-node case can be extended to any number of nodes using a similar technique (analyzing the case where erasures on other links are consecutive), we demonstrate next that the achievable scheme, which suggested a clever symbol-wise decode and forward strategy, can not be straightforwardly extended without a loss in performance. The coding scheme for the three-node network, which was shown to achieve the upper bound, was ``state-independent (i.e., it does not depend on specific erasure pattern). While this is a very desirable property, in this paper, we suggest a ``state-dependent (i.e., a scheme which depends on specific erasure pattern) and show that it achieves the upper bound up to the size of an additional header. Since, as we show, the size of the header does not depend on the field size, the gap between the achievable rate and the upper bound decreases as the field size increases.
Applications where multiple users communicate with a common server and desire low latency are common and increasing. This paper studies a network with two source nodes, one relay node and a destination node, where each source nodes wishes to transmit
Streaming codes are a class of packet-level erasure codes that are designed with the goal of ensuring recovery in low-latency fashion, of erased packets over a communication network. It is well-known in the streaming code literature, that diagonally
The Gilbert-Elliot (GE) channel is a commonly-accepted model for packet erasures in networks. Streaming codes are a class of packet-level erasure codes designed to provide reliable communication over the GE channel. The design of a streaming code may
Streaming codes represent a packet-level FEC scheme for achieving reliable, low-latency communication. In the literature on streaming codes, the commonly-assumed Gilbert-Elliott channel model, is replaced by a more tractable, delay-constrained, slidi
A lower bound on the maximum likelihood (ML) decoding error exponent of linear block code ensembles, on the erasure channel, is developed. The lower bound turns to be positive, over an ensemble specific interval of erasure probabilities, when the ens