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Inspired by the allure of additive fabrication, we pose the problem of origami design from a new perspective: how can we grow a folded surface in three dimensions from a seed so that it is guaranteed to be isometric to the plane? We solve this problem in two steps: by first identifying the geometric conditions for the compatible completion of two separate folds into a single developable four-fold vertex, and then showing how this foundation allows us to grow a geometrically compatible front at the boundary of a given folded seed. This yields a complete marching, or additive, algorithm for the inverse design of the complete space of developable quad origami patterns that can be folded from flat sheets. We illustrate the flexibility of our approach by growing ordered, disordered, straight and curved folded origami and fitting surfaces of given curvature with folded approximants. Overall, our simple shift in perspective from a global search to a local rule has the potential to transform origami-based meta-structure design.
The cosmic web (the arrangement of matter in the universe), spiders webs, and origami tessellations are linked by their geometry (specifically, of sectional-Voronoi tessellations). This motivates origami and textile artistic representations of the co
Shape-morphing finds widespread utility, from the deployment of small stents and large solar sails to actuation and propulsion in soft robotics. Origami structures provide a template for shape-morphing, but rules for designing and folding the structu
Given a flat-foldable origami crease pattern $G=(V,E)$ (a straight-line drawing of a planar graph on a region of the plane) with a mountain-valley (MV) assignment $mu:Eto{-1,1}$ indicating which creases in $E$ bend convexly (mountain) or concavely (v
Traditional origami starts from flat surfaces, leading to crease patterns consisting of Euclidean vertices. However, Euclidean vertices are limited in their folding motions, are degenerate, and suffer from misfolding. Here we show how non-Euclidean 4
Origami and crumpling are two extreme tools to shrink a 3-D shell. In the shrink/expand process, the former is reversible due to its topological mechanism, while the latter is irreversible because of its random-generated creases. We observe a morphol