ﻻ يوجد ملخص باللغة العربية
Motivated by a biological scenario illustrated in the YouTube video url{ https://www.youtube.com/watch?v=Z_mXDvZQ6dU} where a neutrophil chases a bacteria cell moving in random directions, we present a variant of the cop and robber game on graphs called the tipsy cop and drunken robber game. In this game, we place a tipsy cop and a drunken robber at different vertices of a finite connected graph $G$. The game consists of independent moves where the robber begins the game by moving to an adjacent vertex from where he began, this is then followed by the cop moving to an adjacent vertex from where she began. Since the robber is inebriated, he takes random walks on the graph, while the cop being tipsy means that her movements are sometimes random and sometimes intentional. Our main results give formulas for the probability that the robber is still free from capture after $m$ moves of this game on highly symmetric graphs, such as the complete graphs, complete bipartite graphs, and cycle graphs. We also give the expected encounter time between the cop and robber for these families of graphs. We end the manuscript by presenting a general method for computing such probabilities and also detail a variety of directions for future research.
In this paper we analyze and model three open problems posed by Harris, Insko, Prieto-Langarica, Stoisavljevic, and Sullivan in 2020 concerning the tipsy cop and robber game on graphs. The three different scenarios we model account for different biol
We show that the cop number of every generalized Petersen graph is at most 4. The strategy is to play a modified game of cops and robbers on an infinite cyclic covering space where the objective is to capture the robber or force the robber towards an
We introduce the game of Surrounding Cops and Robbers on a graph, as a variant of the original game of Cops and Robbers. In contrast to the original game in which the cops win by occupying the same vertex as the robber, they now win by occupying each
It is known that the cop number $c(G)$ of a connected graph $G$ can be bounded as a function of the genus of the graph $g(G)$. The best known bound, that $c(G) leq leftlfloor frac{3 g(G)}{2}rightrfloor + 3$, was given by Schr{o}der, who conjectured t
textit{Voronoi game} is a geometric model of competitive facility location problem played between two players. Users are generally modeled as points uniformly distributed on a given underlying space. Each player chooses a set of points in the underly