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General-relativistic magnetohydrodynamic (GRMHD) simulations have revolutionized our understanding of black-hole accretion. Here, we present a GPU-accelerated GRMHD code H-AMR with multi-faceted optimizations that, collectively, accelerate computation by 2-5 orders of magnitude for a wide range of applications. Firstly, it involves a novel implementation of a spherical-polar grid with 3D adaptive mesh refinement that operates in each of the 3 dimensions independently. This allows us to circumvent the Courant condition near the polar singularity, which otherwise cripples high-res computational performance. Secondly, we demonstrate that local adaptive time-stepping (LAT) on a logarithmic spherical-polar grid accelerates computation by a factor of $lesssim10$ compared to traditional hierarchical time-stepping approaches. Jointly, these unique features lead to an effective speed of $sim10^9$ zone-cycles-per-second-per-node on 5,400 NVIDIA V100 GPUs (i.e., 900 nodes of the OLCF Summit supercomputer). We demonstrate its computational performance by presenting the first GRMHD simulation of a tilted thin accretion disk threaded by a toroidal magnetic field around a rapidly spinning black hole. With an effective resolution of $13$,$440times4$,$608times8$,$092$ cells, and a total of $lesssim22$ billion cells and $sim0.65times10^8$ timesteps, it is among the largest astrophysical simulations ever performed. We find that frame-dragging by the black hole tears up the disk into two independently precessing sub-disks. The innermost sub-disk rotation axis intermittently aligns with the black hole spin, demonstrating for the first time that such long-sought alignment is possible in the absence of large-scale poloidal magnetic fields.
We present the newly developed code, GAMER (GPU-accelerated Adaptive MEsh Refinement code), which has adopted a novel approach to improve the performance of adaptive mesh refinement (AMR) astrophysical simulations by a large factor with the use of th
We present GAMER-2, a GPU-accelerated adaptive mesh refinement (AMR) code for astrophysics. It provides a rich set of features, including adaptive time-stepping, several hydrodynamic schemes, magnetohydrodynamics, self-gravity, particles, star format
We present a new special relativistic hydrodynamics (SRHD) code capable of handling coexisting ultra-relativistically hot and non-relativistically cold gases. We achieve this by designing a new algorithm for conversion between primitive and conserved
We have developed a simulation code with the techniques which enhance both spatial and time resolution of the PM method for which the spatial resolution is restricted by the spacing of structured mesh. The adaptive mesh refinement (AMR) technique sub
This paper describes the open-source code Enzo, which uses block-structured adaptive mesh refinement to provide high spatial and temporal resolution for modeling astrophysical fluid flows. The code is Cartesian, can be run in 1, 2, and 3 dimensions,