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We present a learning-based approach with pose perceptual loss for automatic music video generation. Our method can produce a realistic dance video that conforms to the beats and rhymes of almost any given music. To achieve this, we firstly generate a human skeleton sequence from music and then apply the learned pose-to-appearance mapping to generate the final video. In the stage of generating skeleton sequences, we utilize two discriminators to capture different aspects of the sequence and propose a novel pose perceptual loss to produce natural dances. Besides, we also provide a new cross-modal evaluation to evaluate the dance quality, which is able to estimate the similarity between two modalities of music and dance. Finally, a user study is conducted to demonstrate that dance video synthesized by the presented approach produces surprisingly realistic results. The results are shown in the supplementary video at https://youtu.be/0rMuFMZa_K4
We present AIST++, a new multi-modal dataset of 3D dance motion and music, along with FACT, a Full-Attention Cross-modal Transformer network for generating 3D dance motion conditioned on music. The proposed AIST++ dataset contains 5.2 hours of 3D dan
Dance and music are two highly correlated artistic forms. Synthesizing dance motions has attracted much attention recently. Most previous works conduct music-to-dance synthesis via directly music to human skeleton keypoints mapping. Meanwhile, human
The neural network (NN) based singing voice synthesis (SVS) systems require sufficient data to train well and are prone to over-fitting due to data scarcity. However, we often encounter data limitation problem in building SVS systems because of high
Music semantics is embodied, in the sense that meaning is biologically mediated by and grounded in the human body and brain. This embodied cognition perspective also explains why music structures modulate kinetic and somatosensory perception. We leve
Videos of actions are complex signals containing rich compositional structure in space and time. Current video generation methods lack the ability to condition the generation on multiple coordinated and potentially simultaneous timed actions. To addr