ﻻ يوجد ملخص باللغة العربية
Recent times have witnessed sharp improvements in reinforcement learning tasks using deep reinforcement learning techniques like Deep Q Networks, Policy Gradients, Actor Critic methods which are based on deep learning based models and back-propagation of gradients to train such models. An active area of research in reinforcement learning is about training agents to play complex video games, which so far has been something accomplished only by human intelligence. Some state of the art performances in video game playing using deep reinforcement learning are obtained by processing the sequence of frames from video games, passing them through a convolutional network to obtain features and then using recurrent neural networks to figure out the action leading to optimal rewards. The recurrent neural network will learn to extract the meaningful signal out of the sequence of such features. In this work, we propose a method utilizing a transformer network which have recently replaced RNNs in Natural Language Processing (NLP), and perform experiments to compare with existing methods.
We introduce ES-ENAS, a simple yet general evolutionary joint optimization procedure by combining continuous optimization via Evolutionary Strategies (ES) and combinatorial optimization via Efficient NAS (ENAS) in a highly scalable and intuitive way.
We study reinforcement learning (RL) for text-based games, which are interactive simulations in the context of natural language. While different methods have been developed to represent the environment information and language actions, existing RL ag
Reinforcement learning (RL) research focuses on general solutions that can be applied across different domains. This results in methods that RL practitioners can use in almost any domain. However, recent studies often lack the engineering steps (tric
Deep reinforcement learning has achieved many recent successes, but our understanding of its strengths and limitations is hampered by the lack of rich environments in which we can fully characterize optimal behavior, and correspondingly diagnose indi
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and sequentia